Re: [PATCH v4] ALSA: usb-audio: qcom: Adjust mutex unlock order
From: Takashi Iwai
Date: Tue Jul 22 2025 - 05:39:03 EST
On Mon, 21 Jul 2025 13:45:53 +0200,
Erick Karanja wrote:
>
> The mutexes qdev_mutex and chip->mutex are acquired in that order
> throughout the driver. To preserve proper lock hierarchy and avoid
> potential deadlocks, they must be released in the reverse
> order of acquisition.
>
> This change reorders the unlock sequence to first release chip->mutex
> followed by qdev_mutex, ensuring consistency with the locking pattern.
>
> Fixes: 326bbc348298a ("ALSA: usb-audio: qcom: Introduce QC USB
> SND offloading support")
This has to be a single line without folding.
> changes since v3:
> - Add the correct fixes tag.
>
> Signed-off-by: Erick Karanja <karanja99erick@xxxxxxxxx>
> ---
> sound/usb/qcom/qc_audio_offload.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/sound/usb/qcom/qc_audio_offload.c b/sound/usb/qcom/qc_audio_offload.c
> index 3543b5a53592..711f5612a83a 100644
> --- a/sound/usb/qcom/qc_audio_offload.c
> +++ b/sound/usb/qcom/qc_audio_offload.c
> @@ -825,8 +825,8 @@ static int uaudio_sideband_notifier(struct usb_interface *intf,
> }
> }
>
> - mutex_unlock(&qdev_mutex);
> mutex_unlock(&chip->mutex);
> + mutex_unlock(&qdev_mutex);
>
> return 0;
> }
> @@ -1865,8 +1865,8 @@ static void qc_usb_audio_offload_disconnect(struct snd_usb_audio *chip)
>
> /* Device has already been cleaned up, or never populated */
> if (!dev->chip) {
> - mutex_unlock(&qdev_mutex);
> mutex_unlock(&chip->mutex);
> + mutex_unlock(&qdev_mutex);
> return;
> }
>
> @@ -1921,8 +1921,8 @@ static void qc_usb_audio_offload_suspend(struct usb_interface *intf,
>
> uaudio_send_disconnect_ind(chip);
>
> + mutex_unlock(&chip->mutex);
> mutex_unlock(&qdev_mutex);
> - mutex_unlock(&chip->mutex);
The above used spaces instead of tabs, and I corrected in my side.
Such a failure could be spotted out by running scripts/checkpatch.pl.
At the next time, please run and test it before submissions.
In anyway, I applied the patch now.
thanks,
Takashi