Re: [PATCH 04/10] x86/cet: Handle thread shadow stack

From: Florian Weimer
Date: Thu Jun 07 2018 - 15:47:34 EST


On 06/07/2018 08:21 PM, Andy Lutomirski wrote:
On Thu, Jun 7, 2018 at 7:41 AM Yu-cheng Yu <yu-cheng.yu@xxxxxxxxx> wrote:

When fork() specifies CLONE_VM but not CLONE_VFORK, the child
needs a separate program stack and a separate shadow stack.
This patch handles allocation and freeing of the thread shadow
stack.

Aha -- you're trying to make this automatic. I'm not convinced this
is a good idea. The Linux kernel has a long and storied history of
enabling new hardware features in ways that are almost entirely
useless for userspace.

Florian, do you have any thoughts on how the user/kernel interaction
for the shadow stack should work?

I have not looked at this in detail, have not played with the emulator, and have not been privy to any discussions before these patches have been posted, however â

I believe that we want as little code in userspace for shadow stack management as possible. One concern I have is that even with the code we arguably need for various kinds of stack unwinding, we might have unwittingly built a generic trampoline that leads to full CET bypass.

I also expect that we'd only have donor mappings in userspace anyway, and that the memory is not actually accessible from userspace if it is used for a shadow stack.

My intuition would be that all
shadow stack management should be entirely controlled by userspace --
newly cloned threads (with CLONE_VM) should have no shadow stack
initially, and newly started processes should have no shadow stack
until they ask for one.

If the new thread doesn't have a shadow stack, we need to disable signals around clone, and we are very likely forced to rewrite the early thread setup in assembler, to avoid spurious calls (including calls to thunks to get EIP on i386). I wouldn't want to do this If we can avoid it. Just using C and hoping to get away with it doesn't sound greater, either. And obviously there is the matter that the initial thread setup code ends up being that universal trampoline.

Thanks,
Florian