Re: [PATCH] radeon: preallocate memory for command stream parsing

From: Thomas Hellström
Date: Thu Jun 25 2009 - 05:04:14 EST


Pekka Enberg skrev:
Hi Jerome,

On Tue, 2009-06-23 at 22:52 +0300, Pekka Enberg wrote:
On Tue, Jun 23, 2009 at 10:46 PM, Jerome Glisse<jglisse@xxxxxxxxxx> wrote:
Command stream parsing is the most common operation and can
happen hundred of times per second, we don't want to allocate/free
memory each time this ioctl is call. This rework the ioctl
to avoid doing so by allocating temporary memory along the
ib pool.

Signed-off-by: Jerome Glisse <jglisse@xxxxxxxxxx>
So how much does this help (i.e. where are the numbers)? I am bit
surprised "hundred of times per second" is an issue for our slab
allocators. Hmm?

On Wed, 2009-06-24 at 10:29 +0200, Jerome Glisse wrote:
I didn't have real number but the vmap path was really slower,
quake3 fps goes from ~20 to ~40 on average when going from vmap
to preallocated. When using kmalloc i don't thing there was so
much performance hit. But i think the biggest hit was that in
previous code i asked for zeroed memory so i am pretty sure kernel
spend a bit of time clearing page. I reworked the code to avoid
needing cleared memory and so avoid memset, this is likely why
we get a performance boost.

OK. If kmalloc() (without memset) really was too slow for your case, I'd
be interested in looking at it in more detail. I'm not completely
convinced the memory pool is needed here but I'm not a DRM expert so I'm
not NAK'ing this either...

Pekka

Hi!
From previous experience with other drivers kmalloc() is just fine performance-wise.
I've also never seen memsetting pages turn up on the profile. It would be interesting to see an oprofile timing of this to try and pinpoint what's happening.

However, in this case, I believe Jerome was forced to use vmalloc to guarantee that the allocation would succeed, and frequent vmallocs seem to be a performance killer.

One should also be careful about frame-rates. Tuning memory manager / command submission operation is usually a matter of how much CPU is consumed for a given framerate. If one compares framerates one must make sure that the CPU is at nearly 100% while benchmarking.

/Thomas



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