Re: [PATCH] radeon: preallocate memory for command stream parsing

From: Pekka Enberg
Date: Thu Jun 25 2009 - 03:04:23 EST


Hi Jerome,

On Tue, 2009-06-23 at 22:52 +0300, Pekka Enberg wrote:
> > On Tue, Jun 23, 2009 at 10:46 PM, Jerome Glisse<jglisse@xxxxxxxxxx> wrote:
> > > Command stream parsing is the most common operation and can
> > > happen hundred of times per second, we don't want to allocate/free
> > > memory each time this ioctl is call. This rework the ioctl
> > > to avoid doing so by allocating temporary memory along the
> > > ib pool.
> > >
> > > Signed-off-by: Jerome Glisse <jglisse@xxxxxxxxxx>
> >
> > So how much does this help (i.e. where are the numbers)? I am bit
> > surprised "hundred of times per second" is an issue for our slab
> > allocators. Hmm?

On Wed, 2009-06-24 at 10:29 +0200, Jerome Glisse wrote:
> I didn't have real number but the vmap path was really slower,
> quake3 fps goes from ~20 to ~40 on average when going from vmap
> to preallocated. When using kmalloc i don't thing there was so
> much performance hit. But i think the biggest hit was that in
> previous code i asked for zeroed memory so i am pretty sure kernel
> spend a bit of time clearing page. I reworked the code to avoid
> needing cleared memory and so avoid memset, this is likely why
> we get a performance boost.

OK. If kmalloc() (without memset) really was too slow for your case, I'd
be interested in looking at it in more detail. I'm not completely
convinced the memory pool is needed here but I'm not a DRM expert so I'm
not NAK'ing this either...

Pekka

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