Re: Announce: DinX windowing system 0.2.0

Lucca (sdlucca@mindspring.com)
Fri, 24 Dec 1999 13:59:49 -0800 (PST)


>How much does it add in terms of kernel size? How does it look
>performance-wise?

For intel-32bit so far

dinx.o: 14472 bytes

Each bitdepth blitter ranges from 3k to 3.5k; only one is needed at a
time.

Performance currently resembles the old manual etch-a-sketch devices, but
that is being worked on. Ultimately performance should be virtually the
same as using a framebuffer directly.

It doesn't add a "window manager" to the frame buffer or anything like
that. Think of it instead as a framebuffer multiplexer; if written to use
dinx, multiple framebuffer apps can coexist happily. Dinx does not
provide goodies like internal windows, sprites, transparency/translucency,
etc. Those have to be done in userspace.

Lucca
lucca@acm.org

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