Accurate timing is one thing. Short mix->output latency is another.
Accurate timing is easy if you buffer enough data. To 1/44000th of a
second, no problem.
I don't believe 0.01s output latency is necessary. The video isn't even
that fast. We humans are used to seeing things before hearing them, so
a short 0.05s delay is fine. Seemed fine for the last game I worked on
anyway...
-- Jamie
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@vger.rutgers.edu
Please read the FAQ at http://www.tux.org/lkml/