select with 0 timeout

maciej h babinski (mhbabins@students.uiuc.edu)
Thu, 6 Aug 1998 20:10:47 -0500


I'm writing the front end to a game, and I noticed that calls to
select with only readhandles and a timeout of 0 often lock up. I've
seen comments in various code that say that this is due to a bug in
the 2.1.x kernels wherein if a select() gets stopped by an interrupt
it sometimes resumes with an infinite timeout, and indeed, replacing
libc select by a wrapper around ioctl(FIONREAD) fixes the problem.
Is this a known problem? Is there a patch around? Is this libc5's
fault, or is it in the kernel?

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