The joystick driver is already in the kernel, and has quite clever
event queues, made to be unabuseable by user space processes. That's
why I would like to split the lowlevel and highlevel part of it (already
done in 1.2.x joystick drivers), and change the highlevel part to generic
input event queueing and handling device.
> not exactly knowing what i was doing, i wrote this:
> using a gravis gamepad, red button is left button, blue button is middle
> button, green button is right button, and yellow button makes the pad
> move the pointer twice as fast.
Thanks for that, it isn't that bad after all ;)
Vojtech
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