Re: [PATCH] rust: clk: use the type-state pattern

From: Danilo Krummrich
Date: Wed Jul 30 2025 - 04:04:18 EST


On Tue Jul 29, 2025 at 11:38 PM CEST, Daniel Almeida wrote:
> In light of the Regulator abstraction that was recently merged, switch this
> abstraction to use the type-state pattern instead. It solves both a) and b)
> by establishing a number of states and the valid ways to transition between
> them. It also automatically undoes any call to clk_get(), clk_prepare() and
> clk_enable() as applicable on drop(), so users do not have to do anything
> special before Clk goes out of scope.

That's a great improvement, thanks! Some questions / comments below.

> /// A reference-counted clock.
> ///
> /// Rust abstraction for the C [`struct clk`].
> ///
> + /// A [`Clk`] instance represents a clock that can be in one of several
> + /// states: [`Unprepared`], [`Prepared`], or [`Enabled`].
> + ///
> + /// No action needs to be taken when a [`Clk`] is dropped. The calls to
> + /// `clk_unprepare()` and `clk_disable()` will be placed as applicable.
> + ///
> + /// An optional [`Clk`] is treated just like a regular [`Clk`], but its
> + /// inner `struct clk` pointer is `NULL`. This interfaces correctly with the
> + /// C API and also exposes all the methods of a regular [`Clk`] to users.
> + ///
> /// # Invariants
> ///
> /// A [`Clk`] instance holds either a pointer to a valid [`struct clk`] created by the C
> @@ -99,20 +160,39 @@ mod common_clk {
> /// Instances of this type are reference-counted. Calling [`Clk::get`] ensures that the
> /// allocation remains valid for the lifetime of the [`Clk`].
> ///
> - /// ## Examples
> + /// The [`Prepared`] state is associated with a single count of
> + /// `clk_prepare()`, and the [`Enabled`] state is associated with a single
> + /// count of `clk_enable()`, and the [`Enabled`] state is associated with a
> + /// single count of `clk_prepare` and `clk_enable()`.
> + ///
> + /// All states are associated with a single count of `clk_get()`.
> + ///
> + /// # Examples
> ///
> /// The following example demonstrates how to obtain and configure a clock for a device.
> ///
> /// ```
> /// use kernel::c_str;
> - /// use kernel::clk::{Clk, Hertz};
> + /// use kernel::clk::{Clk, Enabled, Hertz, Unprepared, Prepared};
> /// use kernel::device::Device;
> /// use kernel::error::Result;
> ///
> /// fn configure_clk(dev: &Device) -> Result {
> - /// let clk = Clk::get(dev, Some(c_str!("apb_clk")))?;
> + /// // The fastest way is to use a version of `Clk::get` for the desired
> + /// // state, i.e.:
> + /// let clk: Clk<Enabled> = Clk::<Enabled>::get(dev, Some(c_str!("apb_clk")))?;

Given that this is a driver API, why do we allow obtaining and configuring
clocks of any device, i.e. also unbound devices?

I think Clk::<T>::get() should take a &Device<Bound> instead.

> - /// clk.prepare_enable()?;
> + /// // Any other state is also possible, e.g.:
> + /// let clk: Clk<Prepared> = Clk::<Prepared>::get(dev, Some(c_str!("apb_clk")))?;
> + ///
> + /// // Later:
> + /// let clk: Clk<Enabled> = clk.enable().map_err(|error| {
> + /// error.error
> + /// })?;
> + ///
> + /// // Note that error.clk is the original `clk` if the operation
> + /// // failed. It is provided as a convenience so that the operation may be
> + /// // retried in case of errors.
> ///
> /// let expected_rate = Hertz::from_ghz(1);
> ///
> @@ -120,104 +200,172 @@ mod common_clk {
> /// clk.set_rate(expected_rate)?;
> /// }
> ///
> - /// clk.disable_unprepare();
> + /// // Nothing is needed here. The drop implementation will undo any
> + /// // operations as appropriate.
> + /// Ok(())
> + /// }
> + ///
> + /// fn shutdown(dev: &Device, clk: Clk<Enabled>) -> Result {

You don't need the dev argument here.

> + /// // The states can be traversed "in the reverse order" as well:
> + /// let clk: Clk<Prepared> = clk.disable().map_err(|error| {
> + /// error.error
> + /// })?;
> + ///
> + /// let clk: Clk<Unprepared> = clk.unprepare();

I know you want to showcase the type state, yet I don't know if we should
explicitly declare the type if not necessary. People will likely just copy
things. Maybe a comment is better to emphasize it?

> + ///
> /// Ok(())
> /// }
> /// ```
> ///
> /// [`struct clk`]: https://docs.kernel.org/driver-api/clk.html
> #[repr(transparent)]
> - pub struct Clk(*mut bindings::clk);
> + pub struct Clk<T: ClkState> {
> + inner: *mut bindings::clk,
> + _phantom: core::marker::PhantomData<T>,
> + }

<snip>

> + impl<T: ClkState> Drop for Clk<T> {
> + fn drop(&mut self) {
> + if T::DISABLE_ON_DROP {
> + // SAFETY: By the type invariants, self.as_raw() is a valid argument for
> + // [`clk_disable`].
> + unsafe { bindings::clk_disable(self.as_raw()) };
> + }
> +
> + if T::UNPREPARE_ON_DROP {
> + // SAFETY: By the type invariants, self.as_raw() is a valid argument for
> + // [`clk_unprepare`].
> + unsafe { bindings::clk_unprepare(self.as_raw()) };
> + }

Nice! I like this cleanup. However, don't you still need to call clk_put() to
drop the reference count?

Also, given that this is a device resource, don't we want to take it away from
drivers once the corresponding device has been unbound, i.e. use Devres?

> }
> }
> }