Re: [PATCH 16/23] md/md-llbitmap: implement bit state machine

From: Yu Kuai
Date: Mon Jun 30 2025 - 07:05:40 EST


Hi,

在 2025/06/30 16:25, Xiao Ni 写道:
On Mon, Jun 30, 2025 at 10:25 AM Yu Kuai <yukuai1@xxxxxxxxxxxxxxx> wrote:

Hi,

在 2025/06/30 10:14, Xiao Ni 写道:
For reload action, it runs continue here.

No one can concurent with reload.


And doesn't it need a lock when reading the state?

Notice that from IO path, all concurrent context are doing the same
thing, it doesn't matter if old state or new state are read. If old
state is read, it will write new state in memory again; if new state is
read, it just do nothing.

Hi Kuai

This is the last place that I don't understand well. Is it the reason
that it only changes one byte at a time and the system can guarantee
the atomic when updating one byte?

If so, it only needs to concern the old and new data you mentioned
above. For example:
raid1 is created without --assume-clean, so all bits are BitUnwritten.
And a write bio comes, the bit changes to dirty. Then a discard is
submitted in another cpu context and it reads the old status
unwritten. From the status change table, the discard doesn't do
anything. In fact, discard should update dirty to unwritten. Can such
a case happen?

This can happen for raw disk, however, if there are filesystem, discard
and write can never race. And for raw disk, if user really issue write
and discard concurrently, the result really is uncertain, and it's fine
the bit result in dirty or unwritten.

Thanks,
Kuai


Regards
Xiao

Thanks,
Kuai



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