On 27/06/2025 13:34, Thomas Zimmermann wrote:
HiIf hardware is not simple, then it needs specific bindings.
Am 27.06.25 um 10:08 schrieb Krzysztof Kozlowski:
On Mon, Jun 23, 2025 at 08:44:45AM +0200, Luca Weiss wrote:In this context, 'simple' means that this device cannot change display
Document the interconnects property which is a list of interconnectmaxItems: 1, or this is not a simple FB anymore. Anything which needs
paths that is used by the framebuffer and therefore needs to be kept
alive when the framebuffer is being used.
Acked-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
Signed-off-by: Luca Weiss <luca.weiss@xxxxxxxxxxxxx>
---
Documentation/devicetree/bindings/display/simple-framebuffer.yaml | 3 +++
1 file changed, 3 insertions(+)
diff --git a/Documentation/devicetree/bindings/display/simple-framebuffer.yaml b/Documentation/devicetree/bindings/display/simple-framebuffer.yaml
index 296500f9da05e296dbbeec50ba5186b6b30aaffc..f0fa0ef23d91043dfb2b220c654b80e2e80850cd 100644
--- a/Documentation/devicetree/bindings/display/simple-framebuffer.yaml
+++ b/Documentation/devicetree/bindings/display/simple-framebuffer.yaml
@@ -79,6 +79,9 @@ properties:
power-domains:
description: List of power domains used by the framebuffer.
+ interconnects:
+ description: List of interconnect paths used by the framebuffer.
+
some sort of resources in unknown way is not simple anymore. You need
device specific bindings.
modes or do graphics acceleration. The hardware itself is not
necessarily simple. As Javier pointed out, it's initialized by firmware
on the actual hardware. Think of 'VGA-for-ARM'. We need these resourcesI don't claim you do not need these resources. I claim device is not
to keep the display working.
simple thus does not suit rules for generic bindings. Generic bindings
are in general not allowed and we have them only for very, very simple
devices.
You say this is not simple device, so there you go - specific binding
for this complex (not-simple) device.
Best regards,
Krzysztof