Re: [PATCH v5 2/3] implement ww_mutex abstraction for the Rust tree
From: Boqun Feng
Date: Mon Jun 23 2025 - 09:06:42 EST
On Sun, Jun 22, 2025 at 11:18:24AM +0200, Benno Lossin wrote:
> On Sat Jun 21, 2025 at 8:44 PM CEST, Onur Özkan wrote:
> > Adds Rust bindings for the kernel's `ww_mutex` infrastructure to enable
> > deadlock-free acquisition of multiple related locks.
> >
> > The patch abstracts `ww_mutex.h` header and wraps the existing
> > C `ww_mutex` with three main types:
> > - `WwClass` for grouping related mutexes
> > - `WwAcquireCtx` for tracking lock acquisition context
> > - `WwMutex<T>` for the actual lock
>
> Going to repeat my question from the previous version:
>
> I don't know the design of `struct ww_mutex`, but from the code below I
> gathered that it has some special error return values that signify that
> one should release other locks.
>
> Did anyone think about making a more Rusty API that would allow one to
> try to lock multiple mutexes at the same time (in a specified order) and
> if it fails, it would do the resetting automatically?
But the order may not be known ahead of time, for example say you have
a few:
pub struct Foo {
other: Arc<WwMutex<Foo>>,
data: i32,
}
you need to get the lock of the current object in order to know what's
the next object to lock.
>
> I'm not familiar with ww_mutex, so I can't tell if there is something
> good that we could do.
>
It's not a bad idea when it can apply, but we still need to support the
case where the order is unknown.
Regards,
Boqun