Re: [PATCH v1 3/3] samples: rust: platform: Add property child and reference args examples
From: Remo Senekowitsch
Date: Wed Jun 18 2025 - 07:40:37 EST
On Tue Jun 17, 2025 at 3:11 PM CEST, Danilo Krummrich wrote:
> On Tue, Jun 17, 2025 at 08:01:08AM -0500, Rob Herring wrote:
>> On Mon, Jun 16, 2025 at 10:45 AM Remo Senekowitsch <remo@xxxxxxxxxxx> wrote:
>> > @@ -91,6 +95,13 @@ fn properties_parse(dev: &device::Device) -> Result {
>> > let prop: KVec<i16> = fwnode.property_read_array_vec(name, 4)?.required_by(dev)?;
>> > dev_info!(dev, "'{name}'='{prop:?}' (KVec)\n");
>> >
>> > + for child in fwnode.children() {
>> > + let name = c_str!("test,ref-arg");
>> > + let nargs = NArgs::N(2);
>> > + let prop: FwNodeReferenceArgs = child.property_get_reference_args(name, nargs, 0)?;
>>
>> Is there some reason we can just pass 2 in rather than nargs? Seems
>> overly verbose for my tastes.
>
> It's because you could also pass NArgs::Prop("foo-bar") to indicate the the
> name of the property telling the number of arguments.
>
> NArgs is defined as
>
> pub enum NArgs<'a> {
> /// The name of the property of the reference indicating the number of
> /// arguments.
> Prop(&'a CStr),
> /// The known number of arguments.
> N(u32),
> }
>
> and FwNode::property_get_reference_args() can match against the corresponding
> enum variant to cover both cases.
I guess we could make the function generic if that's deemed worth it?
A trait and an implementation for `u32` and `&CStr` each. Similar to how
we made `property_read` generic.
>> > + dev_info!(dev, "'{name}'='{prop:?}'\n");
>> > + }
>> > +
>> > Ok(())
>> > }
>> > }
>> > --
>> > 2.49.0
>> >