Re: thoughts wanted on dead code hunting?

From: Kees Cook
Date: Tue May 14 2024 - 20:14:38 EST


On Thu, May 09, 2024 at 12:08:56PM +0000, Dr. David Alan Gilbert wrote:
> That's found me ~200 candidates; where I guess 150ish are probably
> real; but my hacky script is, well trivial and hacky, so they each
> need eyeballing, then a git lookup to see why they're unused, and a
> compile just to make there's not some subtle macro somewhere.

Nice finds! People are usually big fans of code removal patches. :)

> ** Questions:
> a) Can anyone think of a better tool than my script (see bottom)?
> The simplicity is a blessing & a curse - it doesn't know about
> #ifdef's so I don't need to try lots of configs, but at the same
> time, it can't tell if the struct actually gets used in a macro
> and I have to eyeball for a struct which is assigned to as
> a variable at declaration time.

I'm not sure I've seen anything better.

I tend to use stuff like Coccinelle (spatch) for finding specific struct
usage, but it can sometimes be slow when trying to process headers
recursively. e.g.:

// Options: --recursive-includes
@find@
struct to_be_removed INSTANCE;
struct to_be_removed *POINTER;

(
* INSTANCE
|
* POINTER
)


(I bet this could be improved, but it should be a usable example.)

So this might very a given struct isn't used.

> b) The dead structs are all over; so they've mostly been individual
> patches rather than a big patch series - how do people feel about
> another 150ish similar patches ?

Generally the smaller patches are preferred. For this kind of thing,
though, I'd probably collect them by individual header files, rather
than one-patch-per-struct.

If you have one giant patch, this tool can help break it up into
per-subsystem patches (it isn't perfect, but does its best):
https://github.com/kees/kernel-tools/blob/trunk/split-on-maintainer

> * There's a few cases where people have added 'static' to a variable
> to cleanup compiler warnings, but actually they just needed to
> delete the variable.

Hah. Yeah, these are nice to find and remove.

> * A harder problem is unused structure members; some I've spotted
> by accident, some follow from what else I delete; e.g. if you
> delete a LIST_HEAD, there's a good chance there's a struct somewhere
> with the list entry in it that's no longer used.

This is especially tricky because a giant amount of structs in the
kernel actually describe over-the-wire or on-hardware structures that
maybe the kernel doesn't care about all the members, but they're still
needed to keep the layout correct.

-Kees

--
Kees Cook