Simplify code by removing useless loop by using video buffer index.
Signed-off-by: Benjamin Gaignard <benjamin.gaignard@xxxxxxxxxxxxx>
CC: Bin Liu <bin.liu@xxxxxxxxxxxx>
CC: Matthias Brugger <matthias.bgg@xxxxxxxxx>
---
.../mediatek/vcodec/decoder/vdec/vdec_vp9_req_lat_if.c | 9 ++-------
1 file changed, 2 insertions(+), 7 deletions(-)
diff --git a/drivers/media/platform/mediatek/vcodec/decoder/vdec/vdec_vp9_req_lat_if.c b/drivers/media/platform/mediatek/vcodec/decoder/vdec/vdec_vp9_req_lat_if.c
index e393e3e668f8..69d37b93bd35 100644
--- a/drivers/media/platform/mediatek/vcodec/decoder/vdec/vdec_vp9_req_lat_if.c
+++ b/drivers/media/platform/mediatek/vcodec/decoder/vdec/vdec_vp9_req_lat_if.c
@@ -1695,13 +1695,8 @@ static int vdec_vp9_slice_setup_core_buffer(struct vdec_vp9_slice_instance *inst
return -EINVAL;
/* update internal buffer's width/height */
- for (i = 0; i < vq->num_buffers; i++) {
- if (vb == vq->bufs[i]) {
- instance->dpb[i].width = w;
- instance->dpb[i].height = h;
- break;
- }
- }
+ instance->dpb[vb->index].width = w;
+ instance->dpb[vb->index].height = h;
/*
* get buffer's width/height from instance