Re: [PATCH 4/6] kbuild: rust_is_available: check if the script was invoked from Kbuild

From: Masahiro Yamada
Date: Sat Jan 14 2023 - 07:34:32 EST


On Sat, Jan 14, 2023 at 8:12 AM Miguel Ojeda
<miguel.ojeda.sandonis@xxxxxxxxx> wrote:
>
> On Thu, Jan 12, 2023 at 6:29 AM Masahiro Yamada <masahiroy@xxxxxxxxxx> wrote:
> >
> > I do not like this.
> > We do not need to cater to every oddity.
> >
> > Checking MAKEFLAGS is too much.
>
> I agree we should not attempt to catch every possible mistake in the
> script, but there have been several people hitting precisely this case
> (the latest is in the linked thread in the commit message), i.e. some
> people read the `Makefile` and notice the script invocation, and go
> execute it, but they are unlikely to be aware of the target in that
> case.
>
> > You can check RUSTC/BINDGEN/CC if you persist in this.
>
> This is fine, and actually we should do it regardless of `MAKEFLAGS`.
> I can add it to v2.
>
> However, that does not cover the same thing as `MAKEFLAGS` is trying
> to here. The reason is that even if they see e.g. "RUSTC is not set",
> they will not know about how to call the script properly, i.e. through
> the `Makefile` target.
>
> For `RUSTC` and `BINDGEN`, it does not really matter (and we could
> give a default to the variable, since the name rarely would be
> different). However, for `CC`, the logic that Kbuild uses is more
> complex, so it seems best to me to let Kbuild tell us what the actual
> compiler is.
>
> Cheers,
> Miguel


OK, you maintain this script, so it is up to you.



--
Best Regards
Masahiro Yamada