Re: [RFC][PATCH 08/12] s390: Replace cmpxchg_double() with cmpxchg128()

From: Heiko Carstens
Date: Tue Jan 10 2023 - 06:47:58 EST


On Tue, Jan 10, 2023 at 09:32:55AM +0100, Peter Zijlstra wrote:
> On Tue, Jan 10, 2023 at 08:23:05AM +0100, Heiko Carstens wrote:
> > So, Alexander Gordeev reported that this code was already prior to your
> > changes potentially broken with respect to missing READ_ONCE() within the
> > cmpxchg_double() loops.
>
> Unless there's an early exit, that shouldn't matter. If you managed to
> read garbage the cmpxchg itself will simply fail and the loop retries.
>
> > @@ -1294,12 +1306,16 @@ static void hw_perf_event_update(struct perf_event *event, int flush_all)
> > num_sdb++;
> >
> > /* Reset trailer (using compare-double-and-swap) */
> > + /* READ_ONCE() 16 byte header */
> > + prev.val = __cdsg(&te->header.val, 0, 0);
> > do {
> > + old.val = prev.val;
> > + new.val = prev.val;
> > + new.f = 0;
> > + new.a = 1;
> > + new.overflow = 0;
> > + prev.val = __cdsg(&te->header.val, old.val, new.val);
> > + } while (prev.val != old.val);
>
> So this, and
...
> this case are just silly and expensive. If that initial read is split
> and manages to read gibberish the cmpxchg will fail and we retry anyway.

While I do agree that there is no need to necessarily read the whole 16
bytes atomically in advance here, there is still the problem about the
missing initial READ_ONCE() in the original code.
As I tried to outline here:

For example:

/* Reset trailer (using compare-double-and-swap) */
do {
te_flags = te->flags & ~SDB_TE_BUFFER_FULL_MASK;
te_flags |= SDB_TE_ALERT_REQ_MASK;
} while (!cmpxchg_double(&te->flags, &te->overflow,
te->flags, te->overflow,
te_flags, 0ULL));

The compiler could generate code where te->flags used within the
cmpxchg_double() call may be refetched from memory and which is not
necessarily identical to the previous read version which was used to
generate te_flags. Which in turn means that an incorrect update could
happen.

Is there anything that prevents te->flags from being read several times?

> > + /* READ_ONCE() 16 byte header */
> > + prev.val = __cdsg(&te->header.val, 0, 0);
> > do {
> > + old.val = prev.val;
> > + new.val = prev.val;
> > + *overflow = old.overflow;
> > + if (old.f) {
> > /*
> > * SDB is already set by hardware.
> > * Abort and try to set somewhere
> > @@ -1490,10 +1509,10 @@ static bool aux_set_alert(struct aux_buffer *aux, unsigned long alert_index,
> > */
> > return false;
> > }
> > + new.a = 1;
> > + new.overflow = 0;
> > + prev.val = __cdsg(&te->header.val, old.val, new.val);
> > + } while (prev.val != old.val);
>
> And while this case has an early exit, it only cares about a single bit
> (although you made it a full word) and so also shouldn't care. If
> aux_reset_buffer() returns false, @overflow isn't consumed.

Yes, except that it is anything but obvious that @overflow isn't consumed.

> So I really don't see the point of this patch.

As stated above: READ_ONCE() is missing. And while at it I wanted to have a
consistent complete previous value - also considering that cdsg is not very
expensive.
And while it also reuse the returned values from cdsg, instead of throwing
them away and reading from memory again in a splitted and potentially
inconsistent way.