Re: [PATCH] x86/split_lock: Restore warn mode (and add a new one) to avoid userspace regression

From: Guilherme G. Piccoli
Date: Wed Sep 28 2022 - 16:57:42 EST


On 28/09/2022 17:24, Luck, Tony wrote:
> [...]
> Why not just use the workaround suggested in that bug report:
>
> "so manual switching from default setting to split_lock_detect=off helps as workaround here"
>
> If you add this extra mode, I'm going to argue that the kernel default
> should be "seq" rather than "warn". So these game players will need
> to add a split_lock_detect=off (or warn) option.
>

Hi Tony, thanks for your response. The workaround is the way to
circumvent the issue for now, but not all users want (or know how) to
deal with the kernel parameters. If a distro wants to default to show a
warning only, but don't break performance so hard, this would be
currently impossible.

I understand that maybe the kernel default could be seq, I could
re-submit - not a deal breaker, at least distros are given a way to
collect split lock reports without breaking!

The main/big issues here are two: defaulting to the disruptive behavior
(with no way of building a kernel not defaulting to that without
patching), and not having a way to warn about split locking without
breaking the performance, hence the new mode "seq".

> Has a bug report been filed against the God Of War game? Probably worth fixing,
> the performance penalty for split lock is only going to get worse as numbers of
> cores keeps increasing.
>

Definitely worth fixing! And the plan is always to report it -
meanwhile, we'd like to have all users of old/proprietary software/games
to continue using the kernel the way it was before :-)

Regarding God of War specifically, I'm not sure but I can verify - the
devels should be made aware, for sure.

Cheers,


Guilherme