Re: [PATCH v5 2/4] Input: joystick: xpad: Add ABS_PROFILE axis value to uapi

From: Benjamin Tissoires
Date: Thu Sep 08 2022 - 02:52:29 EST


On Thu, Sep 8, 2022 at 7:36 AM Dmitry Torokhov
<dmitry.torokhov@xxxxxxxxx> wrote:
>
> On Wed, Sep 07, 2022 at 05:41:08PM +0200, Bastien Nocera wrote:
> > On Mon, 2022-08-29 at 12:07 -0700, Nate Yocom wrote:
> > > On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote:
> > > > On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote:
> > > > > Add an ABS_PROFILE axis for input devices which need it, e.g. X-
> > > > > Box
> > > > > Adaptive Controller and X-Box Elite 2.
> > > > > ---
> > > > > include/uapi/linux/input-event-codes.h | 1 +
> > > > > 1 file changed, 1 insertion(+)
> > > > >
> > > > > diff --git a/include/uapi/linux/input-event-codes.h
> > > > > b/include/uapi/linux/input-event-codes.h
> > > > > index dff8e7f17074..7ad931a32970 100644
> > > > > --- a/include/uapi/linux/input-event-codes.h
> > > > > +++ b/include/uapi/linux/input-event-codes.h
> > > > > @@ -862,6 +862,7 @@
> > > > > #define ABS_TOOL_WIDTH 0x1c
> > > > >
> > > > > #define ABS_VOLUME 0x20
> > > > > +#define ABS_PROFILE 0x21
> > > > >
> > > > > #define ABS_MISC 0x28
> > > > >
> > > >
> > > >
> > > > You probably also want to add it to the absolutes array in
> > > > drivers/hid/hid-debug.c.
> > >
> > > doh, roger.
> > >
> > > > Again, you might want to wait for confirmation from Dmitry that
> > > > this is
> > > > the right way to do this for the profiles.
> > >
> > > Makes sense. Dmitry?
> >
> > Dmitry, could you please confirm whether ABS_PROFILE definition is
> > correct?
>
> Yes, I think this makes sense. Do we have a buy in from userspace folks
> (Peter H, etc) for this?

AFAICT, libinput wouldn't use that new axis, simply because it doesn't
care about game controllers.
So it all comes down to game users to validate this (and probably only
android is now the main consumer of these given that SDL and Steam are
directly using hidraw or libusb to talk to controllers).

Cheers,
Benjamin

>
> I'd like some documentation added to Documentation/input/event-codes.rst
> and potentially to Documentation/input/gamepad.rst even though profile
> does not have to be gamepad specific event.
>
> Thanks.
>
> --
> Dmitry
>