Re: [PATCH v4 12/13] drm/msm: Utilize gpu scheduler priorities

From: Tvrtko Ursulin
Date: Tue May 24 2022 - 09:45:42 EST



On 23/05/2022 23:53, Rob Clark wrote:
On Mon, May 23, 2022 at 7:45 AM Tvrtko Ursulin
<tvrtko.ursulin@xxxxxxxxxxxxxxx> wrote:


Hi Rob,

On 28/07/2021 02:06, Rob Clark wrote:
From: Rob Clark <robdclark@xxxxxxxxxxxx>

The drm/scheduler provides additional prioritization on top of that
provided by however many number of ringbuffers (each with their own
priority level) is supported on a given generation. Expose the
additional levels of priority to userspace and map the userspace
priority back to ring (first level of priority) and schedular priority
(additional priority levels within the ring).

Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
Acked-by: Christian König <christian.koenig@xxxxxxx>
---
drivers/gpu/drm/msm/adreno/adreno_gpu.c | 4 +-
drivers/gpu/drm/msm/msm_gem_submit.c | 4 +-
drivers/gpu/drm/msm/msm_gpu.h | 58 ++++++++++++++++++++++++-
drivers/gpu/drm/msm/msm_submitqueue.c | 35 +++++++--------
include/uapi/drm/msm_drm.h | 14 +++++-
5 files changed, 88 insertions(+), 27 deletions(-)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index bad4809b68ef..748665232d29 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -261,8 +261,8 @@ int adreno_get_param(struct msm_gpu *gpu, uint32_t param, uint64_t *value)
return ret;
}
return -EINVAL;
- case MSM_PARAM_NR_RINGS:
- *value = gpu->nr_rings;
+ case MSM_PARAM_PRIORITIES:
+ *value = gpu->nr_rings * NR_SCHED_PRIORITIES;
return 0;
case MSM_PARAM_PP_PGTABLE:
*value = 0;
diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
index 450efe59abb5..c2ecec5b11c4 100644
--- a/drivers/gpu/drm/msm/msm_gem_submit.c
+++ b/drivers/gpu/drm/msm/msm_gem_submit.c
@@ -59,7 +59,7 @@ static struct msm_gem_submit *submit_create(struct drm_device *dev,
submit->gpu = gpu;
submit->cmd = (void *)&submit->bos[nr_bos];
submit->queue = queue;
- submit->ring = gpu->rb[queue->prio];
+ submit->ring = gpu->rb[queue->ring_nr];
submit->fault_dumped = false;

INIT_LIST_HEAD(&submit->node);
@@ -749,7 +749,7 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
/* Get a unique identifier for the submission for logging purposes */
submitid = atomic_inc_return(&ident) - 1;

- ring = gpu->rb[queue->prio];
+ ring = gpu->rb[queue->ring_nr];
trace_msm_gpu_submit(pid_nr(pid), ring->id, submitid,
args->nr_bos, args->nr_cmds);

diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index b912cacaecc0..0e4b45bff2e6 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -250,6 +250,59 @@ struct msm_gpu_perfcntr {
const char *name;
};

+/*
+ * The number of priority levels provided by drm gpu scheduler. The
+ * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
+ * cases, so we don't use it (no need for kernel generated jobs).
+ */
+#define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN)
+
+/**
+ * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
+ *
+ * @gpu: the gpu instance
+ * @prio: the userspace priority level
+ * @ring_nr: [out] the ringbuffer the userspace priority maps to
+ * @sched_prio: [out] the gpu scheduler priority level which the userspace
+ * priority maps to
+ *
+ * With drm/scheduler providing it's own level of prioritization, our total
+ * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES).
+ * Each ring is associated with it's own scheduler instance. However, our
+ * UABI is that lower numerical values are higher priority. So mapping the
+ * single userspace priority level into ring_nr and sched_prio takes some
+ * care. The userspace provided priority (when a submitqueue is created)
+ * is mapped to ring nr and scheduler priority as such:
+ *
+ * ring_nr = userspace_prio / NR_SCHED_PRIORITIES
+ * sched_prio = NR_SCHED_PRIORITIES -
+ * (userspace_prio % NR_SCHED_PRIORITIES) - 1
+ *
+ * This allows generations without preemption (nr_rings==1) to have some
+ * amount of prioritization, and provides more priority levels for gens
+ * that do have preemption.

I am exploring how different drivers handle priority levels and this
caught my eye.

Is the implication of the last paragraphs that on hw with nr_rings > 1,
ring + 1 preempts ring?

Other way around, at least from the uabi standpoint. Ie. ring[0]
preempts ring[1]

Ah yes, I figure it out from the comments but then confused myself when writing the email.

If so I am wondering does the "spreading" of
user visible priorities by NR_SCHED_PRIORITIES creates a non-preemptable
levels within every "bucket" or how does that work?

So, preemption is possible between any priority level before run_job()
gets called, which writes the job into the ringbuffer. After that

Hmm how? Before run_job() the jobs are not runnable, sitting in the scheduler queues, right?

point, you only have "bucket" level preemption, because
NR_SCHED_PRIORITIES levels of priority get mapped to a single FIFO
ringbuffer.

Right, and you have one GPU with four rings, which means you expose 12 priority levels to userspace, did I get that right?

If so how do you convey in the ABI that not all there priority levels are equal? Like userspace can submit at prio 4 and expect prio 3 to preempt, as would prio 2 preempt prio 3. While actual behaviour will not match - 3 will not preempt 4.

Also, does your userspace stack (EGL/Vulkan) use the priorities? I had a quick peek in Mesa but did not spot it - although I am not really at home there yet so maybe I missed it.

-----

btw, one fun (but unrelated) issue I'm hitting with scheduler... I'm
trying to add an igt test to stress shrinker/eviction, similar to the
existing tests/i915/gem_shrink.c. But we hit an unfortunate
combination of circumstances:
1. Pinning memory happens in the synchronous part of the submit ioctl,
before enqueuing the job for the kthread to handle.
2. The first run_job() callback incurs a slight delay (~1.5ms) while
resuming the GPU
3. Because of that delay, userspace has a chance to queue up enough
more jobs to require locking/pinning more than the available system
RAM..

Is that one or multiple threads submitting jobs?

I'm not sure if we want a way to prevent userspace from getting *too*
far ahead of the kthread. Or maybe at some point the shrinker should
sleep on non-idle buffers?

On the direct reclaim path when invoked from the submit ioctl? In i915 we only shrink idle objects on direct reclaim and leave active ones for the swapper. It depends on how your locking looks like whether you could do them, whether there would be coupling of locks and fs-reclaim context.

Regards,

Tvrtko

BR,
-R


Regards,

Tvrtko

+ */
+static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
+ unsigned *ring_nr, enum drm_sched_priority *sched_prio)
+{
+ unsigned rn, sp;
+
+ rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
+
+ /* invert sched priority to map to higher-numeric-is-higher-
+ * priority convention
+ */
+ sp = NR_SCHED_PRIORITIES - sp - 1;
+
+ if (rn >= gpu->nr_rings)
+ return -EINVAL;
+
+ *ring_nr = rn;
+ *sched_prio = sp;
+
+ return 0;
+}
+
/**
* A submitqueue is associated with a gl context or vk queue (or equiv)
* in userspace.
@@ -257,7 +310,8 @@ struct msm_gpu_perfcntr {
* @id: userspace id for the submitqueue, unique within the drm_file
* @flags: userspace flags for the submitqueue, specified at creation
* (currently unusued)
- * @prio: the submitqueue priority
+ * @ring_nr: the ringbuffer used by this submitqueue, which is determined
+ * by the submitqueue's priority
* @faults: the number of GPU hangs associated with this submitqueue
* @ctx: the per-drm_file context associated with the submitqueue (ie.
* which set of pgtables do submits jobs associated with the
@@ -272,7 +326,7 @@ struct msm_gpu_perfcntr {
struct msm_gpu_submitqueue {
int id;
u32 flags;
- u32 prio;
+ u32 ring_nr;
int faults;
struct msm_file_private *ctx;
struct list_head node;
diff --git a/drivers/gpu/drm/msm/msm_submitqueue.c b/drivers/gpu/drm/msm/msm_submitqueue.c
index 682ba2a7c0ec..32a55d81b58b 100644
--- a/drivers/gpu/drm/msm/msm_submitqueue.c
+++ b/drivers/gpu/drm/msm/msm_submitqueue.c
@@ -68,6 +68,8 @@ int msm_submitqueue_create(struct drm_device *drm, struct msm_file_private *ctx,
struct msm_gpu_submitqueue *queue;
struct msm_ringbuffer *ring;
struct drm_gpu_scheduler *sched;
+ enum drm_sched_priority sched_prio;
+ unsigned ring_nr;
int ret;

if (!ctx)
@@ -76,8 +78,9 @@ int msm_submitqueue_create(struct drm_device *drm, struct msm_file_private *ctx,
if (!priv->gpu)
return -ENODEV;

- if (prio >= priv->gpu->nr_rings)
- return -EINVAL;
+ ret = msm_gpu_convert_priority(priv->gpu, prio, &ring_nr, &sched_prio);
+ if (ret)
+ return ret;

queue = kzalloc(sizeof(*queue), GFP_KERNEL);

@@ -86,24 +89,13 @@ int msm_submitqueue_create(struct drm_device *drm, struct msm_file_private *ctx,

kref_init(&queue->ref);
queue->flags = flags;
- queue->prio = prio;
+ queue->ring_nr = ring_nr;

- ring = priv->gpu->rb[prio];
+ ring = priv->gpu->rb[ring_nr];
sched = &ring->sched;

- /*
- * TODO we can allow more priorities than we have ringbuffers by
- * mapping:
- *
- * ring = prio / 3;
- * ent_prio = DRM_SCHED_PRIORITY_MIN + (prio % 3);
- *
- * Probably avoid using DRM_SCHED_PRIORITY_KERNEL as that is
- * treated specially in places.
- */
ret = drm_sched_entity_init(&queue->entity,
- DRM_SCHED_PRIORITY_NORMAL,
- &sched, 1, NULL);
+ sched_prio, &sched, 1, NULL);
if (ret) {
kfree(queue);
return ret;
@@ -134,16 +126,19 @@ int msm_submitqueue_create(struct drm_device *drm, struct msm_file_private *ctx,
int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx)
{
struct msm_drm_private *priv = drm->dev_private;
- int default_prio;
+ int default_prio, max_priority;

if (!priv->gpu)
return -ENODEV;

+ max_priority = (priv->gpu->nr_rings * NR_SCHED_PRIORITIES) - 1;
+
/*
- * Select priority 2 as the "default priority" unless nr_rings is less
- * than 2 and then pick the lowest priority
+ * Pick a medium priority level as default. Lower numeric value is
+ * higher priority, so round-up to pick a priority that is not higher
+ * than the middle priority level.
*/
- default_prio = clamp_t(uint32_t, 2, 0, priv->gpu->nr_rings - 1);
+ default_prio = DIV_ROUND_UP(max_priority, 2);

INIT_LIST_HEAD(&ctx->submitqueues);

diff --git a/include/uapi/drm/msm_drm.h b/include/uapi/drm/msm_drm.h
index f075851021c3..6b8fffc28a50 100644
--- a/include/uapi/drm/msm_drm.h
+++ b/include/uapi/drm/msm_drm.h
@@ -73,11 +73,19 @@ struct drm_msm_timespec {
#define MSM_PARAM_MAX_FREQ 0x04
#define MSM_PARAM_TIMESTAMP 0x05
#define MSM_PARAM_GMEM_BASE 0x06
-#define MSM_PARAM_NR_RINGS 0x07
+#define MSM_PARAM_PRIORITIES 0x07 /* The # of priority levels */
#define MSM_PARAM_PP_PGTABLE 0x08 /* => 1 for per-process pagetables, else 0 */
#define MSM_PARAM_FAULTS 0x09
#define MSM_PARAM_SUSPENDS 0x0a

+/* For backwards compat. The original support for preemption was based on
+ * a single ring per priority level so # of priority levels equals the #
+ * of rings. With drm/scheduler providing additional levels of priority,
+ * the number of priorities is greater than the # of rings. The param is
+ * renamed to better reflect this.
+ */
+#define MSM_PARAM_NR_RINGS MSM_PARAM_PRIORITIES
+
struct drm_msm_param {
__u32 pipe; /* in, MSM_PIPE_x */
__u32 param; /* in, MSM_PARAM_x */
@@ -304,6 +312,10 @@ struct drm_msm_gem_madvise {

#define MSM_SUBMITQUEUE_FLAGS (0)

+/*
+ * The submitqueue priority should be between 0 and MSM_PARAM_PRIORITIES-1,
+ * a lower numeric value is higher priority.
+ */
struct drm_msm_submitqueue {
__u32 flags; /* in, MSM_SUBMITQUEUE_x */
__u32 prio; /* in, Priority level */