Re: [RFC PATCH] printk: console: Allow each console to have its own loglevel

From: Greg Kroah-Hartman
Date: Thu May 19 2022 - 11:26:36 EST


On Thu, May 19, 2022 at 04:08:04PM +0100, Chris Down wrote:
> Greg Kroah-Hartman writes:
> > > struct console {
> > > char name[16];
> > > void (*write)(struct console *, const char *, unsigned);
> > > @@ -179,9 +173,11 @@ struct console {
> > > void *data;
> > > struct console *next;
> > > int level;
> > > - struct device classdev;
> > > + struct device *classdev;
> >
> > Ick, no, keep the real structure here. It can properly handle the
> > reference counting for the object. Just correctly clean up in the
> > release function, not anywhere else.
>
> Sorry, I'm getting more and more confused about what you're asking me to do,
> and less and less clear on the rationale.
>
> Can you please clarify what "correctly cleaning up" would mean for a
> non-pointer `struct device'?
>
> Is your concern that...
>
> register_console(c)
> device_initialize(c->d)
> device_add(c->d)
> unregister_console(c)
> device_unregister(c->d) console_classdev_release(c->d)
> register_console(c)
> device_initialize(c->d) <-- classdev was not previously zeroed out
> in console_classdev_release() and bad things may happen
>
> If that's not the point, I could really use some clarification about what
> "correctly cleaning up" means for a non-pointer `struct device' :-)

The problem is that your release() callback for your class HAS TO clean
up the memory for that object. You can not have an empty function, or
just say "it will be handled elsewhere." That is the LAST call that
will be made when the object is to be freed from memory, as that is when
the last reference count is dropped. Anytime before then, you do not
know if it is safe to free the memory or not.

Does that help?

thanks,

greg k-h