Re: [PATCH v1 2/3] kallsyms: support "big" kernel symbols

From: Kees Cook
Date: Thu May 05 2022 - 19:47:42 EST


On Thu, May 05, 2022 at 09:16:44PM +0200, Miguel Ojeda wrote:
> Rust symbols can become quite long due to namespacing introduced
> by modules, types, traits, generics, etc.
>
> Increasing to 255 is not enough in some cases, and therefore
> we need to introduce longer lengths to the symbol table.
>
> In order to avoid increasing all lengths to 2 bytes (since most
> of them are small, including many Rust ones), we use ULEB128 to
> keep smaller symbols in 1 byte, with the rest in 2 bytes.
>
> Co-developed-by: Alex Gaynor <alex.gaynor@xxxxxxxxx>
> Signed-off-by: Alex Gaynor <alex.gaynor@xxxxxxxxx>
> Co-developed-by: Wedson Almeida Filho <wedsonaf@xxxxxxxxxx>
> Signed-off-by: Wedson Almeida Filho <wedsonaf@xxxxxxxxxx>
> Co-developed-by: Gary Guo <gary@xxxxxxxxxxx>
> Signed-off-by: Gary Guo <gary@xxxxxxxxxxx>
> Co-developed-by: Boqun Feng <boqun.feng@xxxxxxxxx>
> Signed-off-by: Boqun Feng <boqun.feng@xxxxxxxxx>
> Co-developed-by: Matthew Wilcox <willy@xxxxxxxxxxxxx>
> Signed-off-by: Matthew Wilcox <willy@xxxxxxxxxxxxx>
> Signed-off-by: Miguel Ojeda <ojeda@xxxxxxxxxx>

Looks good to me.

Reviewed-by: Kees Cook <keescook@xxxxxxxxxxxx>

--
Kees Cook