Re: [PATCH 2/3] fbdev/simplefb: Cleanup fb_info in .fb_destroy rather than .remove

From: Daniel Vetter
Date: Thu May 05 2022 - 08:57:28 EST


On Thu, May 05, 2022 at 09:29:40AM +0200, Thomas Zimmermann wrote:
> Hi
>
> Am 04.05.22 um 23:57 schrieb Javier Martinez Canillas:
> > The driver is calling framebuffer_release() in its .remove callback, but
> > this will cause the struct fb_info to be freed too early. Since it could
> > be that a reference is still hold to it if user-space opened the fbdev.
> >
> > This would lead to a use-after-free error if the framebuffer device was
> > unregistered but later a user-space process tries to close the fbdev fd.
> >
> > The correct thing to do is to only unregister the framebuffer in the
> > driver's .remove callback, but do any cleanup in the fb_ops.fb_destroy.
> >
> > Suggested-by: Daniel Vetter <daniel.vetter@xxxxxxxx>
> > Signed-off-by: Javier Martinez Canillas <javierm@xxxxxxxxxx>
>
> Reviewed-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
>
> Please see my question below.
>
> > ---
> >
> > drivers/video/fbdev/simplefb.c | 8 +++++++-
> > 1 file changed, 7 insertions(+), 1 deletion(-)
> >
> > diff --git a/drivers/video/fbdev/simplefb.c b/drivers/video/fbdev/simplefb.c
> > index 94fc9c6d0411..2c198561c338 100644
> > --- a/drivers/video/fbdev/simplefb.c
> > +++ b/drivers/video/fbdev/simplefb.c
> > @@ -84,6 +84,10 @@ struct simplefb_par {
> > static void simplefb_clocks_destroy(struct simplefb_par *par);
> > static void simplefb_regulators_destroy(struct simplefb_par *par);
> > +/*
> > + * fb_ops.fb_destroy is called by the last put_fb_info() call at the end
> > + * of unregister_framebuffer() or fb_release(). Do any cleanup here.
> > + */
> > static void simplefb_destroy(struct fb_info *info)
> > {
> > struct simplefb_par *par = info->par;
> > @@ -94,6 +98,8 @@ static void simplefb_destroy(struct fb_info *info)
> > if (info->screen_base)
> > iounmap(info->screen_base);
> > + framebuffer_release(info);
> > +
> > if (mem)
> > release_mem_region(mem->start, resource_size(mem));
>
> The original problem with fbdev hot-unplug was that vmwgfx needed the
> framebuffer region to be released. If we release it only after userspace
> closed it's final file descriptor, vmwgfx could have already failed.
>
> I still don't fully get why this code apparently works or at least doesn't
> blow up occasionally. Any ideas?

See my other reply, releasing hw stuff should be done from ->remove, not
->fb_destroy.

Also note that none of the patches discussed moved around anything here,
we simply leaked things a bit when only unregistering the fb and not going
through the device->remove callback. I guess in practice it works because
unregistering the device sends out a uevent, and userspace then closes all
it's device fd as a reaction to that, and usually that's fast enough to
not upset anyone?

No idea tbh.
-Daniel

> Best regards
> Thomas
>
> > }
> > @@ -545,8 +551,8 @@ static int simplefb_remove(struct platform_device *pdev)
> > {
> > struct fb_info *info = platform_get_drvdata(pdev);
> > + /* simplefb_destroy takes care of info cleanup */
> > unregister_framebuffer(info);
> > - framebuffer_release(info);
> > return 0;
> > }
>
> --
> Thomas Zimmermann
> Graphics Driver Developer
> SUSE Software Solutions Germany GmbH
> Maxfeldstr. 5, 90409 Nürnberg, Germany
> (HRB 36809, AG Nürnberg)
> Geschäftsführer: Ivo Totev




--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch