Re: [PATCH v1 07/10] drm/msm/adreno: Retry on gpu resume failure

From: AngeloGioacchino Del Regno
Date: Thu Mar 03 2022 - 04:21:56 EST


Il 02/03/22 18:27, Akhil P Oommen ha scritto:
Retry infinitely on resume failure because there is nothing much we can
do if GPU is not ON. Also, this helps us to avoid checking for the
return value of pm_runtime_get() to see if GPU is ON.

Signed-off-by: Akhil P Oommen <quic_akhilpo@xxxxxxxxxxx>
---

drivers/gpu/drm/msm/adreno/adreno_device.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c
index 89cfd84..abcc553 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_device.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_device.c
@@ -603,8 +603,16 @@ static const struct of_device_id dt_match[] = {
static int adreno_resume(struct device *dev)
{
struct msm_gpu *gpu = dev_to_gpu(dev);
+ int ret;
+
+ /* What hope do we have for the future if we can't turn ON gpu */

Hello Akhil,

the hope for the future would be to at least not lock up everything with
an infinite loop, so, please change this to have a limited amount of retries.

My guess would be that a maximum of 10 is already a lot of retries, but
feel free to choose an appropriate number.

Regards,
Angelo

+ while (true) {
+ ret = gpu->funcs->pm_resume(gpu);
+ if (!ret)
+ break;
+ }
- return gpu->funcs->pm_resume(gpu);
+ return 0;
}
static int active_submits(struct msm_gpu *gpu)