Re: [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending

From: AngeloGioacchino Del Regno
Date: Fri Jan 07 2022 - 04:05:26 EST


Il 06/01/22 19:14, Rob Clark ha scritto:
From: Rob Clark <robdclark@xxxxxxxxxxxx>

System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
the runpm reference counts. This doesn't actually work so well when the
GPU is active. So add a reasonable delay waiting for the GPU to become
idle.

Alternatively we could just return -EBUSY in this case, but that has the
disadvantage of causing system suspend to fail.

Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>

Reviewed-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@xxxxxxxxxxxxx>