[PATCH v3 14/21] x86/kaslr: Make the type of number of slots/slot areas consistent

From: Arvind Sankar
Date: Tue Jul 28 2020 - 18:58:02 EST


The number of slots can be unsigned int, since on 64-bit, the maximum
amount of memory is 2^52, the minimum alignment is 2^21, so the slot
number cannot be greater than 2^31. But in case future processors have
more than 52 physical address bits, make it unsigned long.

The slot areas are limited by MAX_SLOT_AREA, currently 100. It is
indexed by an int, but the number of areas is stored as unsigned long.
Change both to unsigned int for consistency.

Signed-off-by: Arvind Sankar <nivedita@xxxxxxxxxxxx>
---
arch/x86/boot/compressed/kaslr.c | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)

diff --git a/arch/x86/boot/compressed/kaslr.c b/arch/x86/boot/compressed/kaslr.c
index 7c69fc10a782..a87800aa6eda 100644
--- a/arch/x86/boot/compressed/kaslr.c
+++ b/arch/x86/boot/compressed/kaslr.c
@@ -508,17 +508,15 @@ static bool mem_avoid_overlap(struct mem_vector *img,

struct slot_area {
unsigned long addr;
- int num;
+ unsigned long num;
};

#define MAX_SLOT_AREA 100

static struct slot_area slot_areas[MAX_SLOT_AREA];
-
+static unsigned int slot_area_index;
static unsigned long slot_max;

-static unsigned long slot_area_index;
-
static void store_slot_info(struct mem_vector *region, unsigned long image_size)
{
struct slot_area slot_area;
@@ -587,7 +585,7 @@ process_gb_huge_pages(struct mem_vector *region, unsigned long image_size)
static unsigned long slots_fetch_random(void)
{
unsigned long slot;
- int i;
+ unsigned int i;

/* Handle case of no slots stored. */
if (slot_max == 0)
--
2.26.2