Re: [PATCH v2] dt-bindings: display: Convert etnaviv to json-schema

From: Benjamin GAIGNARD
Date: Tue Jan 28 2020 - 07:31:42 EST



On 1/28/20 1:06 PM, Maxime Ripard wrote:
> Hi Benjamin,
>
> On Tue, Jan 28, 2020 at 09:20:13AM +0100, Benjamin Gaignard wrote:
>> Convert etnaviv bindings to yaml format.
>>
>> Signed-off-by: Benjamin Gaignard <benjamin.gaignard@xxxxxx>
>> ---
>> .../bindings/display/etnaviv/etnaviv-drm.txt | 36 -----------
>> .../devicetree/bindings/gpu/vivante,gc.yaml | 72 ++++++++++++++++++++++
>> 2 files changed, 72 insertions(+), 36 deletions(-)
>> delete mode 100644 Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt
>> create mode 100644 Documentation/devicetree/bindings/gpu/vivante,gc.yaml
>>
>> diff --git a/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt b/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt
>> deleted file mode 100644
>> index 8def11b16a24..000000000000
>> --- a/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt
>> +++ /dev/null
>> @@ -1,36 +0,0 @@
>> -Vivante GPU core devices
>> -========================
>> -
>> -Required properties:
>> -- compatible: Should be "vivante,gc"
>> - A more specific compatible is not needed, as the cores contain chip
>> - identification registers at fixed locations, which provide all the
>> - necessary information to the driver.
>> -- reg: should be register base and length as documented in the
>> - datasheet
>> -- interrupts: Should contain the cores interrupt line
>> -- clocks: should contain one clock for entry in clock-names
>> - see Documentation/devicetree/bindings/clock/clock-bindings.txt
>> -- clock-names:
>> - - "bus": AXI/master interface clock
>> - - "reg": AHB/slave interface clock
>> - (only required if GPU can gate slave interface independently)
>> - - "core": GPU core clock
>> - - "shader": Shader clock (only required if GPU has feature PIPE_3D)
>> -
>> -Optional properties:
>> -- power-domains: a power domain consumer specifier according to
>> - Documentation/devicetree/bindings/power/power_domain.txt
>> -
>> -example:
>> -
>> -gpu_3d: gpu@130000 {
>> - compatible = "vivante,gc";
>> - reg = <0x00130000 0x4000>;
>> - interrupts = <0 9 IRQ_TYPE_LEVEL_HIGH>;
>> - clocks = <&clks IMX6QDL_CLK_GPU3D_AXI>,
>> - <&clks IMX6QDL_CLK_GPU3D_CORE>,
>> - <&clks IMX6QDL_CLK_GPU3D_SHADER>;
>> - clock-names = "bus", "core", "shader";
>> - power-domains = <&gpc 1>;
>> -};
>> diff --git a/Documentation/devicetree/bindings/gpu/vivante,gc.yaml b/Documentation/devicetree/bindings/gpu/vivante,gc.yaml
>> new file mode 100644
>> index 000000000000..c4f549c0d750
>> --- /dev/null
>> +++ b/Documentation/devicetree/bindings/gpu/vivante,gc.yaml
>> @@ -0,0 +1,72 @@
>> +# SPDX-License-Identifier: GPL-2.0
>> +%YAML 1.2
>> +---
>> +$id: http://devicetree.org/schemas/gpu/vivante,gc.yaml#
>> +$schema: http://devicetree.org/meta-schemas/core.yaml#
>> +
>> +title: Vivante GPU Bindings
>> +
>> +description: Vivante GPU core devices
>> +
>> +maintainers:
>> + - Lucas Stach <l.stach@xxxxxxxxxxxxxx>
>> +
>> +properties:
>> + compatible:
>> + const: vivante,gc
>> +
>> + reg:
>> + maxItems: 1
>> +
>> + interrupts:
>> + maxItems: 1
>> +
>> + clocks:
>> + items:
>> + - description: AXI/master interface clock
>> + - description: GPU core clock
>> + - description: Shader clock (only required if GPU has feature PIPE_3D)
>> + - description: AHB/slave interface clock (only required if GPU can gate slave interface independently)
> Can you have an AHB slave interface clock without a shader clock?

No because the items in the list are ordered so you need to have, in
order: "bus", "core", "shader", "reg"

If it is needed to allow any number of clock in any order I could write
it like this:

clocks:

  minItems: 1

  maxItems: 4

clock-names:

  items:

    enum: [ bus, core, shader, reg]

  minItems: 1

  maxItems: 4

Benjamin

>
>> + minItems: 2
>> + maxItems: 4
>> +
>> + clock-names:
>> + items:
>> + - const: bus
>> + - const: core
>> + - const: shader
>> + - const: reg
>> + minItems: 2
>> + maxItems: 4
> If so, that check will fail, since it would expect a clock named
> shader on the 3rd item.
>
> It looks good otherwise, thanks!
> Maxime