[PATCH 4.19 035/149] HID: steam: fix boot loop with bluetooth firmware

From: Greg Kroah-Hartman
Date: Mon Nov 04 2019 - 16:58:17 EST


From: Rodrigo Rivas Costa <rodrigorivascosta@xxxxxxxxx>

[ Upstream commit cf28aee292e102740e49f74385b4b89c00050763 ]

There is a new firmware for the Steam Controller with support for BLE
connections. When using such a device with a wired connection, it
reboots itself every 10 seconds unless an application has opened it.

Doing hid_hw_open() unconditionally on probe fixes the issue, and the
code becomes simpler.

Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@xxxxxxxxx>
Signed-off-by: Jiri Kosina <jkosina@xxxxxxx>
Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>
---
drivers/hid/hid-steam.c | 34 +++++++++++-----------------------
1 file changed, 11 insertions(+), 23 deletions(-)

diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index dc4128bfe2ca9..8141cadfca0e3 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -283,11 +283,6 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
static int steam_input_open(struct input_dev *dev)
{
struct steam_device *steam = input_get_drvdata(dev);
- int ret;
-
- ret = hid_hw_open(steam->hdev);
- if (ret)
- return ret;

mutex_lock(&steam->mutex);
if (!steam->client_opened && lizard_mode)
@@ -304,8 +299,6 @@ static void steam_input_close(struct input_dev *dev)
if (!steam->client_opened && lizard_mode)
steam_set_lizard_mode(steam, true);
mutex_unlock(&steam->mutex);
-
- hid_hw_close(steam->hdev);
}

static enum power_supply_property steam_battery_props[] = {
@@ -623,11 +616,6 @@ static void steam_client_ll_stop(struct hid_device *hdev)
static int steam_client_ll_open(struct hid_device *hdev)
{
struct steam_device *steam = hdev->driver_data;
- int ret;
-
- ret = hid_hw_open(steam->hdev);
- if (ret)
- return ret;

mutex_lock(&steam->mutex);
steam->client_opened = true;
@@ -635,7 +623,7 @@ static int steam_client_ll_open(struct hid_device *hdev)

steam_input_unregister(steam);

- return ret;
+ return 0;
}

static void steam_client_ll_close(struct hid_device *hdev)
@@ -646,7 +634,6 @@ static void steam_client_ll_close(struct hid_device *hdev)
steam->client_opened = false;
mutex_unlock(&steam->mutex);

- hid_hw_close(steam->hdev);
if (steam->connected) {
steam_set_lizard_mode(steam, lizard_mode);
steam_input_register(steam);
@@ -759,14 +746,15 @@ static int steam_probe(struct hid_device *hdev,
if (ret)
goto client_hdev_add_fail;

+ ret = hid_hw_open(hdev);
+ if (ret) {
+ hid_err(hdev,
+ "%s:hid_hw_open\n",
+ __func__);
+ goto hid_hw_open_fail;
+ }
+
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
- ret = hid_hw_open(hdev);
- if (ret) {
- hid_err(hdev,
- "%s:hid_hw_open for wireless\n",
- __func__);
- goto hid_hw_open_fail;
- }
hid_info(hdev, "Steam wireless receiver connected");
steam_request_conn_status(steam);
} else {
@@ -781,8 +769,8 @@ static int steam_probe(struct hid_device *hdev,

return 0;

-hid_hw_open_fail:
input_register_fail:
+hid_hw_open_fail:
client_hdev_add_fail:
hid_hw_stop(hdev);
hid_hw_start_fail:
@@ -809,8 +797,8 @@ static void steam_remove(struct hid_device *hdev)
cancel_work_sync(&steam->work_connect);
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver disconnected");
- hid_hw_close(hdev);
}
+ hid_hw_close(hdev);
hid_hw_stop(hdev);
steam_unregister(steam);
}
--
2.20.1