Re: [PATCH v3 0/3] KVM: Yield to IPI target if necessary

From: Nadav Amit
Date: Tue Jun 11 2019 - 13:02:13 EST


> On Jun 11, 2019, at 3:02 AM, Wanpeng Li <kernellwp@xxxxxxxxx> wrote:
>
> On Tue, 11 Jun 2019 at 09:48, Nadav Amit <nadav.amit@xxxxxxxxx> wrote:
>>> On Jun 10, 2019, at 6:45 PM, Wanpeng Li <kernellwp@xxxxxxxxx> wrote:
>>>
>>> On Tue, 11 Jun 2019 at 09:11, Sean Christopherson
>>> <sean.j.christopherson@xxxxxxxxx> wrote:
>>>> On Mon, Jun 10, 2019 at 04:34:20PM +0200, Radim KrÄmÃÅ wrote:
>>>>> 2019-05-30 09:05+0800, Wanpeng Li:
>>>>>> The idea is from Xen, when sending a call-function IPI-many to vCPUs,
>>>>>> yield if any of the IPI target vCPUs was preempted. 17% performance
>>>>>> increasement of ebizzy benchmark can be observed in an over-subscribe
>>>>>> environment. (w/ kvm-pv-tlb disabled, testing TLB flush call-function
>>>>>> IPI-many since call-function is not easy to be trigged by userspace
>>>>>> workload).
>>>>>
>>>>> Have you checked if we could gain performance by having the yield as an
>>>>> extension to our PV IPI call?
>>>>>
>>>>> It would allow us to skip the VM entry/exit overhead on the caller.
>>>>> (The benefit of that might be negligible and it also poses a
>>>>> complication when splitting the target mask into several PV IPI
>>>>> hypercalls.)
>>>>
>>>> Tangetially related to splitting PV IPI hypercalls, are there any major
>>>> hurdles to supporting shorthand? Not having to generate the mask for
>>>> ->send_IPI_allbutself and ->kvm_send_ipi_all seems like an easy to way
>>>> shave cycles for affected flows.
>>>
>>> Not sure why shorthand is not used for native x2apic mode.
>>
>> Why do you say so? native_send_call_func_ipi() checks if allbutself
>> shorthand should be used and does so (even though the check can be more
>> efficient - Iâm looking at that code right nowâ)
>
> Please continue to follow the apic/x2apic driver. Just apic_flat set
> APIC_DEST_ALLBUT/APIC_DEST_ALLINC to ICR.

Indeed - I was sure by the name that it does it correctly. Thatâs stupid.

Iâll add it to the patch-set I am working on (TLB shootdown improvements),
if you donât mind.