[PATCH 5.1 73/85] drm/vmwgfx: Fix compat mode shader operation

From: Greg Kroah-Hartman
Date: Fri Jun 07 2019 - 11:54:22 EST


From: Thomas Hellstrom <thellstrom@xxxxxxxxxx>

commit e41c20cf50a8a7d0dfa337a7530590aacef4193b upstream.

In compat mode, we allowed host-backed user-space with guest-backed
kernel / device. In this mode, set shader commands was broken since
no relocations were emitted. Fix this.

Cc: <stable@xxxxxxxxxxxxxxx>
Fixes: e8c66efbfe3a ("drm/vmwgfx: Make user resource lookups reference-free during validation")
Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx>
Reviewed-by: Brian Paul <brianp@xxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 13 +++++++++++++
1 file changed, 13 insertions(+)

--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -2129,6 +2129,11 @@ static int vmw_cmd_set_shader(struct vmw
return 0;

if (cmd->body.shid != SVGA3D_INVALID_ID) {
+ /*
+ * This is the compat shader path - Per device guest-backed
+ * shaders, but user-space thinks it's per context host-
+ * backed shaders.
+ */
res = vmw_shader_lookup(vmw_context_res_man(ctx),
cmd->body.shid,
cmd->body.type);
@@ -2137,6 +2142,14 @@ static int vmw_cmd_set_shader(struct vmw
ret = vmw_execbuf_res_noctx_val_add(sw_context, res);
if (unlikely(ret != 0))
return ret;
+
+ ret = vmw_resource_relocation_add
+ (sw_context, res,
+ vmw_ptr_diff(sw_context->buf_start,
+ &cmd->body.shid),
+ vmw_res_rel_normal);
+ if (unlikely(ret != 0))
+ return ret;
}
}