Re: [PATCH v3] mm/swap: Fix release_pages() when releasing devmap pages

From: John Hubbard
Date: Tue Jun 04 2019 - 16:21:43 EST


On 6/4/19 1:11 PM, Dan Williams wrote:
> On Tue, Jun 4, 2019 at 12:48 PM John Hubbard <jhubbard@xxxxxxxxxx> wrote:
>>
>> On 6/4/19 9:48 AM, ira.weiny@xxxxxxxxx wrote:
>>> From: Ira Weiny <ira.weiny@xxxxxxxxx>
>>>
...
>>> diff --git a/mm/swap.c b/mm/swap.c
>>> index 7ede3eddc12a..6d153ce4cb8c 100644
>>> --- a/mm/swap.c
>>> +++ b/mm/swap.c
>>> @@ -740,15 +740,20 @@ void release_pages(struct page **pages, int nr)
>>> if (is_huge_zero_page(page))
>>> continue;
>>>
>>> - /* Device public page can not be huge page */
>>> - if (is_device_public_page(page)) {
>>> + if (is_zone_device_page(page)) {
>>> if (locked_pgdat) {
>>> spin_unlock_irqrestore(&locked_pgdat->lru_lock,
>>> flags);
>>> locked_pgdat = NULL;
>>> }
>>> - put_devmap_managed_page(page);
>>> - continue;
>>> + /*
>>> + * Not all zone-device-pages require special
>>> + * processing. Those pages return 'false' from
>>> + * put_devmap_managed_page() expecting a call to
>>> + * put_page_testzero()
>>> + */
>>
>> Just a documentation tweak: how about:
>>
>> /*
>> * ZONE_DEVICE pages that return 'false' from
>> * put_devmap_managed_page() do not require special
>> * processing, and instead, expect a call to
>> * put_page_testzero().
>> */
>
> Looks better to me, but maybe just go ahead and list those
> expectations explicitly. Something like:
>
> /*
> * put_devmap_managed_page() only handles
> * ZONE_DEVICE (struct dev_pagemap managed)
> * pages when the hosting dev_pagemap has the
> * ->free() or ->fault() callback handlers
> * implemented as indicated by
> * dev_pagemap.type. Otherwise the expectation
> * is to fall back to a plain decrement /
> * put_page_testzero().
> */

I like it--but not here, because it's too much internal detail in a
call site that doesn't use that level of detail. The call site looks
at the return value, only.

Let's instead put that blurb above (or in) the put_devmap_managed_page()
routine itself. And leave the blurb that I wrote where it is. And then I
think everything will have an appropriate level of detail in the right places.


thanks,
--
John Hubbard
NVIDIA