Re: [PATCH 2/3] drm/virtio: implement prime pin/unpin

From: Noralf TrÃnnes
Date: Wed Feb 27 2019 - 12:09:21 EST




Den 27.02.2019 15.44, skrev Gerd Hoffmann:
> virtio-gpu objects never move around, so effectively they are pinned
> all the time. This makes the the implementation pretty easy ;)
>
> Signed-off-by: Gerd Hoffmann <kraxel@xxxxxxxxxx>
> ---
> drivers/gpu/drm/virtio/virtgpu_prime.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/drivers/gpu/drm/virtio/virtgpu_prime.c b/drivers/gpu/drm/virtio/virtgpu_prime.c
> index b4c9199349e7..0fcae0e46abd 100644
> --- a/drivers/gpu/drm/virtio/virtgpu_prime.c
> +++ b/drivers/gpu/drm/virtio/virtgpu_prime.c
> @@ -30,13 +30,13 @@
>
> int virtgpu_gem_prime_pin(struct drm_gem_object *obj)
> {
> - WARN_ONCE(1, "not implemented");
> - return -ENODEV;
> + /* nothing: all virtio-gpu objects are pinned all the time */
> + return 0;
> }
>
> void virtgpu_gem_prime_unpin(struct drm_gem_object *obj)
> {
> - WARN_ONCE(1, "not implemented");
> + /* nothing */
> }

You can just remove these dummies the callbacks are optional. See
drm_gem_pin().

With that:

Reviewed-by: Noralf TrÃnnes <noralf@xxxxxxxxxxx>

>
> void *virtgpu_gem_prime_vmap(struct drm_gem_object *obj)
>