Re: [PATCH v8 18/25] powerpc: Implement nvram sync ioctl

From: Finn Thain
Date: Sun Dec 30 2018 - 02:26:18 EST


On Sat, 29 Dec 2018, Arnd Bergmann wrote:

> > --- a/drivers/char/nvram.c
> > +++ b/drivers/char/nvram.c
> > @@ -48,6 +48,10 @@
> > #include <linux/mutex.h>
> > #include <linux/pagemap.h>
> >
> > +#ifdef CONFIG_PPC
> > +#include <asm/nvram.h>
> > +#include <asm/machdep.h>
> > +#endif
> >
> > static DEFINE_MUTEX(nvram_mutex);
> > static DEFINE_SPINLOCK(nvram_state_lock);
> > @@ -331,6 +335,37 @@ static long nvram_misc_ioctl(struct file *file, unsigned int cmd,
> > long ret = -ENOTTY;
> >
> > switch (cmd) {
> > +#ifdef CONFIG_PPC
> > + case OBSOLETE_PMAC_NVRAM_GET_OFFSET:
> > + pr_warn("nvram: Using obsolete PMAC_NVRAM_GET_OFFSET ioctl\n");
> > + /* fall through */
> > + case IOC_NVRAM_GET_OFFSET:
> > + ret = -EINVAL;
> > +#ifdef CONFIG_PPC_PMAC
>
> I think it would make be nicer here to keep the ppc bits in arch/ppc,
> and instead add a .ioctl() callback to nvram_ops.
>

The problem with having an nvram_ops.ioctl() method is the code in the
!PPC branch. That code would get duplicated because it's needed by both
X86 and M68K, to implement the checksum ioctls.

> > @@ -369,12 +405,14 @@ static int nvram_misc_open(struct inode *inode, struct file *file)
> > return -EBUSY;
> > }
> >
> > +#ifndef CONFIG_PPC
> > /* Prevent multiple writers if the set_checksum ioctl is implemented. */
> > if ((arch_nvram_ops.set_checksum != NULL) &&
> > (file->f_mode & FMODE_WRITE) && (nvram_open_mode & NVRAM_WRITE)) {
> > spin_unlock(&nvram_state_lock);
> > return -EBUSY;
> > }
> > +#endif
> >
> > diff --git a/include/linux/nvram.h b/include/linux/nvram.h
> > index b7bfaec60a43..24a57675dba1 100644
> > --- a/include/linux/nvram.h
> > +++ b/include/linux/nvram.h
> > @@ -18,8 +18,12 @@ struct nvram_ops {
> > unsigned char (*read_byte)(int);
> > void (*write_byte)(unsigned char, int);
> > ssize_t (*get_size)(void);
> > +#ifdef CONFIG_PPC
> > + long (*sync)(void);
> > +#else
> > long (*set_checksum)(void);
> > long (*initialize)(void);
> > +#endif
> > };
>
> Maybe just leave all entries visible here, and avoid the above #ifdef checks.
>

The #ifdef isn't there just to save a few bytes, though it does do that.
It's really meant to cause a build failure when I mess up somewhere. But
I'm happy to change it if you can see a reason to do so (?)

--

> Arnd
>