[PATCH 4.14 123/124] nvme-loop: fix kernel oops in case of unhandled command

From: Greg Kroah-Hartman
Date: Mon Nov 19 2018 - 11:52:31 EST


4.14-stable review patch. If anyone has any objections, please let me know.

------------------

From: Ming Lei <ming.lei@xxxxxxxxxx>

commit 11d9ea6f2ca69237d35d6c55755beba3e006b106 upstream.

When nvmet_req_init() fails, __nvmet_req_complete() is called
to handle the target request via .queue_response(), so
nvme_loop_queue_response() shouldn't be called again for
handling the failure.

This patch fixes this case by the following way:

- move blk_mq_start_request() before nvmet_req_init(), so
nvme_loop_queue_response() may work well to complete this
host request

- don't call nvme_cleanup_cmd() which is done in nvme_loop_complete_rq()

- don't call nvme_loop_queue_response() which is done via
.queue_response()

Signed-off-by: Ming Lei <ming.lei@xxxxxxxxxx>
Reviewed-by: Christoph Hellwig <hch@xxxxxx>
[trimmed changelog]
Signed-off-by: Keith Busch <keith.busch@xxxxxxxxx>
Signed-off-by: Jens Axboe <axboe@xxxxxxxxx>
Signed-off-by: Sudip Mukherjee <sudipm.mukherjee@xxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
drivers/nvme/target/loop.c | 9 ++-------
1 file changed, 2 insertions(+), 7 deletions(-)

--- a/drivers/nvme/target/loop.c
+++ b/drivers/nvme/target/loop.c
@@ -183,15 +183,12 @@ static blk_status_t nvme_loop_queue_rq(s
if (ret)
return ret;

+ blk_mq_start_request(req);
iod->cmd.common.flags |= NVME_CMD_SGL_METABUF;
iod->req.port = nvmet_loop_port;
if (!nvmet_req_init(&iod->req, &queue->nvme_cq,
- &queue->nvme_sq, &nvme_loop_ops)) {
- nvme_cleanup_cmd(req);
- blk_mq_start_request(req);
- nvme_loop_queue_response(&iod->req);
+ &queue->nvme_sq, &nvme_loop_ops))
return BLK_STS_OK;
- }

if (blk_rq_bytes(req)) {
iod->sg_table.sgl = iod->first_sgl;
@@ -204,8 +201,6 @@ static blk_status_t nvme_loop_queue_rq(s
iod->req.sg_cnt = blk_rq_map_sg(req->q, req, iod->sg_table.sgl);
}

- blk_mq_start_request(req);
-
schedule_work(&iod->work);
return BLK_STS_OK;
}