[PATCH libdrm 1/6] headers: Sync vc4 header from drm-next.

From: Eric Anholt
Date: Wed Nov 08 2017 - 14:35:04 EST


This updates the header with the contents from drm-next d65d31388a23
("Merge tag 'drm-misc-next-fixes-2017-11-07' of
git://anongit.freedesktop.org/drm/drm-misc into drm-next")

Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
---
include/drm/vc4_drm.h | 47 ++++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 44 insertions(+), 3 deletions(-)

diff --git a/include/drm/vc4_drm.h b/include/drm/vc4_drm.h
index 6ac4c5c014cb..3415a4b71884 100644
--- a/include/drm/vc4_drm.h
+++ b/include/drm/vc4_drm.h
@@ -21,8 +21,8 @@
* IN THE SOFTWARE.
*/

-#ifndef _UAPI_VC4_DRM_H_
-#define _UAPI_VC4_DRM_H_
+#ifndef _VC4_DRM_H_
+#define _VC4_DRM_H_

#include "drm.h"

@@ -40,6 +40,8 @@ extern "C" {
#define DRM_VC4_GET_PARAM 0x07
#define DRM_VC4_SET_TILING 0x08
#define DRM_VC4_GET_TILING 0x09
+#define DRM_VC4_LABEL_BO 0x0a
+#define DRM_VC4_GEM_MADVISE 0x0b

#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
@@ -51,6 +53,8 @@ extern "C" {
#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
+#define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
+#define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)

struct drm_vc4_submit_rcl_surface {
__u32 hindex; /* Handle index, or ~0 if not present. */
@@ -153,6 +157,16 @@ struct drm_vc4_submit_cl {
__u32 pad:24;

#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
+/* By default, the kernel gets to choose the order that the tiles are
+ * rendered in. If this is set, then the tiles will be rendered in a
+ * raster order, with the right-to-left vs left-to-right and
+ * top-to-bottom vs bottom-to-top dictated by
+ * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*. This allows overlapping
+ * blits to be implemented using the 3D engine.
+ */
+#define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1)
+#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2)
+#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3)
__u32 flags;

/* Returned value of the seqno of this render job (for the
@@ -292,6 +306,8 @@ struct drm_vc4_get_hang_state {
#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
+#define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6
+#define DRM_VC4_PARAM_SUPPORTS_MADVISE 7

struct drm_vc4_get_param {
__u32 param;
@@ -311,8 +327,33 @@ struct drm_vc4_set_tiling {
__u64 modifier;
};

+/**
+ * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes.
+ */
+struct drm_vc4_label_bo {
+ __u32 handle;
+ __u32 len;
+ __u64 name;
+};
+
+/*
+ * States prefixed with '__' are internal states and cannot be passed to the
+ * DRM_IOCTL_VC4_GEM_MADVISE ioctl.
+ */
+#define VC4_MADV_WILLNEED 0
+#define VC4_MADV_DONTNEED 1
+#define __VC4_MADV_PURGED 2
+#define __VC4_MADV_NOTSUPP 3
+
+struct drm_vc4_gem_madvise {
+ __u32 handle;
+ __u32 madv;
+ __u32 retained;
+ __u32 pad;
+};
+
#if defined(__cplusplus)
}
#endif

-#endif /* _UAPI_VC4_DRM_H_ */
+#endif /* _VC4_DRM_H_ */
--
2.15.0