Re: [PATCH net 0/3] Fix for BPF devmap percpu allocation splat

From: Daniel Borkmann
Date: Tue Oct 17 2017 - 11:11:26 EST


On 10/17/2017 05:03 PM, David Laight wrote:
From: Daniel Borkmann
Sent: 17 October 2017 15:56

The set fixes a splat in devmap percpu allocation when we alloc
the flush bitmap. Patch 1 is a prerequisite for the fix in patch 2,
patch 1 is rather small, so if this could be routed via -net, for
example, with Tejun's Ack that would be good. Patch 3 gets rid of
remaining PCPU_MIN_UNIT_SIZE checks, which are percpu allocator
internals and should not be used.

Does it make sense to allow the user program to try to allocate ever
smaller very large maps until it finds one that succeeds - thus
using up all the percpu space?

Or is this a 'root only' 'shoot self in foot' job?

It's root only although John still has a pending fix to be flushed
out for -net first in the next days to actually enforce that cap
(devmap is not in an official kernel yet at this point, so all good),
but apart from this, all map allocs in general are accounted for
as well.

Thanks,
Daniel