[PATCH v2 23/23] percpu: update header to contain bitmap allocator explanation.

From: Dennis Zhou
Date: Mon Jul 24 2017 - 19:04:51 EST


From: "Dennis Zhou (Facebook)" <dennisszhou@xxxxxxxxx>

The other patches contain a lot of information, so adding this
information in a separate patch. It adds my copyright and a brief
explanation of how the bitmap allocator works. There is a minor typo as
well in the prior explanation so that is fixed.

Signed-off-by: Dennis Zhou <dennisszhou@xxxxxxxxx>
---
mm/percpu.c | 32 ++++++++++++++++++--------------
1 file changed, 18 insertions(+), 14 deletions(-)

diff --git a/mm/percpu.c b/mm/percpu.c
index ffa9da7..a4dd0c8 100644
--- a/mm/percpu.c
+++ b/mm/percpu.c
@@ -4,6 +4,9 @@
* Copyright (C) 2009 SUSE Linux Products GmbH
* Copyright (C) 2009 Tejun Heo <tj@xxxxxxxxxx>
*
+ * Copyright (C) 2017 Facebook Inc.
+ * Copyright (C) 2017 Dennis Zhou <dennisszhou@xxxxxxxxx>
+ *
* This file is released under the GPLv2 license.
*
* The percpu allocator handles both static and dynamic areas. Percpu
@@ -25,7 +28,7 @@
*
* There is special consideration for the first chunk which must handle
* the static percpu variables in the kernel image as allocation services
- * are not online yet. In short, the first chunk is structure like so:
+ * are not online yet. In short, the first chunk is structured like so:
*
* <Static | [Reserved] | Dynamic>
*
@@ -34,19 +37,20 @@
* percpu variables from kernel modules. Finally, the dynamic section
* takes care of normal allocations.
*
- * Allocation state in each chunk is kept using an array of integers
- * on chunk->map. A positive value in the map represents a free
- * region and negative allocated. Allocation inside a chunk is done
- * by scanning this map sequentially and serving the first matching
- * entry. This is mostly copied from the percpu_modalloc() allocator.
- * Chunks can be determined from the address using the index field
- * in the page struct. The index field contains a pointer to the chunk.
- *
- * These chunks are organized into lists according to free_size and
- * tries to allocate from the fullest chunk first. Each chunk maintains
- * a maximum contiguous area size hint which is guaranteed to be equal
- * to or larger than the maximum contiguous area in the chunk. This
- * helps prevent the allocator from iterating over chunks unnecessarily.
+ * The allocator organizes chunks into lists according to free size and
+ * tries to allocate from the fullest chunk first. Each chunk is managed
+ * by a bitmap with metadata blocks. The allocation map is updated on
+ * every allocation and free to reflect the current state while the boundary
+ * map is only updated on allocation. Each metadata block contains
+ * information to help mitigate the need to iterate over large portions
+ * of the bitmap. The reverse mapping from page to chunk is stored in
+ * the page's index. Lastly, units are lazily backed and grow in unison.
+ *
+ * There is a unique conversion that goes on here between bytes and bits.
+ * Each bit represents a fragment of size PCPU_MIN_ALLOC_SIZE. The chunk
+ * tracks the number of pages it is responsible for in nr_pages. Helper
+ * functions are used to convert from between the bytes, bits, and blocks.
+ * All hints are managed in bits unless explicitly stated.
*
* To use this allocator, arch code should do the following:
*
--
2.9.3