[PATCH] video: imxfb: always allocate 256 entries for the color map

From: Martin Kaiser
Date: Mon Jan 02 2017 - 17:25:45 EST


The current code calculates the number of color map entries as
1 << info->var.bits_per_pixel. For 32bpp modes, 1 << 32 is 0 when
written to an int variable. As a consequence, the subsequent copying
of the default (non-empty) color map into our newly allocated color map
fails and imxfb's probe function returns an error.

On both imx1 and imx21 platforms, the color map is used only for modes
with <= 8bpp. By allocating 256 entries for the color map, we're on the
safe side.

Signed-off-by: Martin Kaiser <martin@xxxxxxxxx>
---
Re-sending: corrected a typo in the LKML address, sorry for that.

drivers/video/fbdev/imxfb.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/drivers/video/fbdev/imxfb.c b/drivers/video/fbdev/imxfb.c
index fe0c4ee..1b0faad 100644
--- a/drivers/video/fbdev/imxfb.c
+++ b/drivers/video/fbdev/imxfb.c
@@ -985,7 +985,11 @@ static int imxfb_probe(struct platform_device *pdev)
*/
imxfb_check_var(&info->var, info);

- ret = fb_alloc_cmap(&info->cmap, 1 << info->var.bits_per_pixel, 0);
+ /*
+ * For modes > 8bpp, the color map is bypassed.
+ * Therefore, 256 entries are enough.
+ */
+ ret = fb_alloc_cmap(&info->cmap, 256, 0);
if (ret < 0)
goto failed_cmap;

--
1.7.10.4