Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()

From: Joe Perches
Date: Sat Sep 24 2016 - 12:13:48 EST


On Sat, 2016-09-24 at 15:50 +0200, SF Markus Elfring wrote:

> * Prefer usage of the macro "pr_info" over the interface "printk"
>  in this function.
> * Reduce number of output function calls.

Did you test this? I doubt it.

> diff --git a/drivers/input/joystick/joydump.c b/drivers/input/joystick/joydump.c
[]
> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, struct gameport_driver *dr
> >   unsigned long flags;
> >   unsigned char u;
>  
> > - printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
> > - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
> > - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
> > + pr_info(",------------------ START ----------------.\n"
> > + "| Dumping: %30s |\n"
> > + "| Speed: %28d kHz |\n",
> > + gameport->phys,
> > + gameport->speed);

Not the same output.