Re: [PATCH] dmaengine: pl330: Really fix choppy sound because of wrong residue calculation

From: Lars-Peter Clausen
Date: Tue Jun 30 2015 - 03:01:56 EST


On 06/30/2015 06:51 AM, Krzysztof KozÅowski wrote:
2015-06-30 13:14 GMT+09:00 Vinod Koul <vinod.koul@xxxxxxxxx>:
On Mon, Jun 22, 2015 at 11:14:42AM +0900, Krzysztof KozÅowski wrote:
2015-06-15 23:00 GMT+09:00 Krzysztof Kozlowski <k.kozlowski.k@xxxxxxxxx>:
When pl330 driver was used during sound playback, after some time or
after a number of plays the sound became choppy or totally noisy. For
example on Odroid XU3 board the first four executions of aplay with
small WAVE worked fine, but fifth was unrecognizable with errors:
$ aplay /usr/share/sounds/alsa/Front_Right.wava
underrun!!! (at least 0.095 ms long)

Issue was caused by wrong residue reported by pl330 driver to
pcm_dmaengine for its cyclic dma transfers.

The pl330_tx_status(), residue reporting function, used a "last" flag in
a descriptor to indicate that there is no more data to send.

The pl330_tx_submit() iterated over descriptors trying to remove this
flag from them and then mark last descriptor as "last". However when
iterating it actually removed the flag not from descriptors but always
from last of it (and then reset it). Thus effectively once some
descriptor was marked as last, then it stayed like this forever causing
residue to be reported too low.

Signed-off-by: Krzysztof Kozlowski <k.kozlowski.k@xxxxxxxxx>
Fixes: aee4d1fac887 ("dmaengine: pl330: improve pl330_tx_status() function")
Cc: <stable@xxxxxxxxxxxxxxx>
Reported-by: gabriel@xxxxxxxxx
Suggested-by: Marek Szyprowski <m.szyprowski@xxxxxxxxxxx>

Gabriel, could you give this patch a try? It helped for my Odroid XU3,
which has the same audio codec. Nevertheless it would be great to hear
that it solves the initial bug report.

So is there a word on what finally fixes this

This fixes sound issue on my Odroid XU3 board, which is good. My board
has the same audio codec and DMA driver as the board used by Gabriel
so there is high chance that his issue is also fixed.

However it is sad that I did not receive any reviews or tests from
anyone, apparently no one cares enough about it :) .

I care, I've had it in applied to my local tree for a while now. Without it audio does not work.

Tested-by: Lars-Peter Clausen <lars@xxxxxxxxxx>
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