Re: [PATCH 2/2] x86, tls: Interpret an all-zero struct user_desc as "no segment"

From: Andy Lutomirski
Date: Thu Jan 22 2015 - 15:12:40 EST


[resend -- thanks, gmail]

On Thu, Jan 22, 2015 at 11:47 AM, Borislav Petkov <bp@xxxxxxxxx> wrote:
> On Thu, Jan 22, 2015 at 11:27:59AM -0800, Andy Lutomirski wrote:
>> The Witcher 2 did something like this to allocate a TLS segment index:
>>
>> struct user_desc u_info;
>> bzero(&u_info, sizeof(u_info));
>> u_info.entry_number = (uint32_t)-1;
>>
>> syscall(SYS_set_thread_area, &u_info);
>>
>> Strictly speaking, this code was never correct. It should have set
>> read_exec_only and seg_not_present to 1 to indicate that it wanted
>> to find a free slot without putting anything there, or it should
>> have put something sensible in the TLS slot if it wanted to allocate
>> a TLS entry for real. The actual effect of this code was to
>> allocate a bogus segment that could be used to exploit espfix.
>>
>> The set_thread_area hardening patches changed the behavior, causing
>> set_thread_area to return -EINVAL and crashing the game.
>>
>> This changes set_thread_area to interpret this as a request to find
>> a free slot and to leave it empty, which isn't *quite* what the game
>> expects but should be close enough to keep it working. In
>> particular, using the code above to allocate two segments will
>> allocate the same segment both times.
>>
>> According to FrostbittenKing on Github, this fixes The Witcher 2.
>>
>> If this somehow still causes problems, we could instead allocate
>> a limit==0 32-bit data segment, but that seems rather ugly to me.
>>
>> Fixes: 41bdc78544b8 x86/tls: Validate TLS entries to protect espfix
>> Signed-off-by: Andy Lutomirski <luto@xxxxxxxxxxxxxx>
>
> Shouldn't this also be CC:stable?
>

Yes.

Ingo, Thomas, or Linus, if you apply this version, can you add that?

--Andy
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