Re: [PATCH 0/4 v3] fs: Remove i_devices from struct inode

From: Andy Lutomirski
Date: Tue Nov 04 2014 - 14:52:50 EST


On Tue, Nov 4, 2014 at 11:47 AM, Andy Lutomirski <luto@xxxxxxxxxxxxxx> wrote:
> On 11/04/2014 07:39 AM, Al Viro wrote:
>> On Tue, Nov 04, 2014 at 11:27:27AM +0100, Jan Kara wrote:
>>> Hello,
>>>
>>> this patch set removes use of i_devices from block and character device
>>> code and thus we can remove the list head from struct inode thus saving two
>>> pointers in it. As Christoph has reviewed the series, can you please merge
>>> it Al? Thanks!
>>>
>>> Since v2 I've added reviewed-by tags from Christoph and changed one variable
>>> name in cdev_forget().
>>>
>>> Since v1 I have split the patches and properly handled character devices (I
>>> broke them last time as Christoph pointed out).
>>
>> My problem with that is in buggered module refcounts (which was the reason
>> for doing those non-counting references back then). Suppose you open
>> /dev/some_char_device and close it; having the module pinned down until
>> the inode of that sucker gets evicted by dcache/icache memory pressure
>> would be wrong - it _isn't_ in use, and there's no way short of forcing
>> the full eviction of VFS caches to get it possible to unload...
>>
>
> At the risk of asking what may be a rather dumb question...
>
> Why do device node inodes need to be cached at all? In other words,
> when you try open a device node, can't the kernel materialize the inode
> from just information that's in the dentry without touching the
> filesystem at all? If that's true, couldn't all device inodes be
> dropped from icache as soon as they're unreferenced?
>
> (Yes, there's mtime, but I never understood why tracking mtime on device
> nodes made any sense in the first place.)

On further reflection, this is indeed a dumb question. i_rdev is in
the inode, so of course the inode is useful.

Let me try again, though: what if a chardev inode replaced i_cdev with
NULL and dropped its kobj reference in iput_final? This would add a
bit over overhead to things that repeatedly open and close the same
device node, but I doubt this matters much.

--Andy
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