[PATCH 02/11 V2] radeon: evergreen: Fix probable mask then right shift defect

From: Joe Perches
Date: Mon Oct 27 2014 - 10:15:34 EST


Precedence of & and >> is not the same and is not left to right.
shift has higher precedence and should be done after the mask.

Add parentheses around the mask.

Use the already #defined values instead of hardcoding.

Signed-off-by: Joe Perches <joe@xxxxxxxxxxx>
---
> I think this should be NUM_SHADER_ENGINES_SHIFT?

(Joe can't type)

exactly right, thanks Michel

drivers/gpu/drm/radeon/evergreen.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/radeon/evergreen.c b/drivers/gpu/drm/radeon/evergreen.c
index a31f1ca..a97a685 100644
--- a/drivers/gpu/drm/radeon/evergreen.c
+++ b/drivers/gpu/drm/radeon/evergreen.c
@@ -3303,7 +3303,8 @@ static void evergreen_gpu_init(struct radeon_device *rdev)
rdev->config.evergreen.tile_config |=
((gb_addr_config & 0x30000000) >> 28) << 12;

- num_shader_engines = (gb_addr_config & NUM_SHADER_ENGINES(3) >> 12) + 1;
+ num_shader_engines = ((gb_addr_config & NUM_SHADER_ENGINES_MASK)
+ >> NUM_SHADER_ENGINES_SHIFT) + 1;

if ((rdev->family >= CHIP_CEDAR) && (rdev->family <= CHIP_HEMLOCK)) {
u32 efuse_straps_4;


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