Re: [PATCH] mm: slub: fix ALLOC_SLOWPATH stat

From: David Rientjes
Date: Wed Jan 08 2014 - 21:24:41 EST


On Mon, 6 Jan 2014, Dave Hansen wrote:

> There used to be only one path out of __slab_alloc(), and
> ALLOC_SLOWPATH got bumped in that exit path. Now there are two,
> and a bunch of gotos. ALLOC_SLOWPATH can now get set more than once
> during a single call to __slab_alloc() which is pretty bogus.
> Here's the sequence:
>
> 1. Enter __slab_alloc(), fall through all the way to the
> stat(s, ALLOC_SLOWPATH);
> 2. hit 'if (!freelist)', and bump DEACTIVATE_BYPASS, jump to
> new_slab (goto #1)
> 3. Hit 'if (c->partial)', bump CPU_PARTIAL_ALLOC, goto redo
> (goto #2)
> 4. Fall through in the same path we did before all the way to
> stat(s, ALLOC_SLOWPATH)
> 5. bump ALLOC_REFILL stat, then return
>
> Doing this is obviously bogus. It keeps us from being able to
> accurately compare ALLOC_SLOWPATH vs. ALLOC_FASTPATH. It also
> means that the total number of allocs always exceeds the total
> number of frees.
>
> This patch moves stat(s, ALLOC_SLOWPATH) to be called from the
> same place that __slab_alloc() is. This makes it much less
> likely that ALLOC_SLOWPATH will get botched again in the
> spaghetti-code inside __slab_alloc().
>
> Signed-off-by: Dave Hansen <dave.hansen@xxxxxxxxxxxxxxx>

Acked-by: David Rientjes <rientjes@xxxxxxxxxx>
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