Re: [RFC PATCH v2] sched: Limit idle_balance()

From: Jason Low
Date: Mon Jul 22 2013 - 14:57:57 EST


On Mon, 2013-07-22 at 12:31 +0530, Srikar Dronamraju wrote:
> >
> > diff --git a/kernel/sched/core.c b/kernel/sched/core.c
> > index e8b3350..da2cb3e 100644
> > --- a/kernel/sched/core.c
> > +++ b/kernel/sched/core.c
> > @@ -1348,6 +1348,8 @@ ttwu_do_wakeup(struct rq *rq, struct task_struct *p, int wake_flags)
> > else
> > update_avg(&rq->avg_idle, delta);
> > rq->idle_stamp = 0;
> > +
> > + rq->idle_duration = (rq->idle_duration + delta) / 2;
>
> Cant we just use avg_idle instead of introducing idle_duration?

A potential issue I have found with avg_idle is that it may sometimes be
not quite as accurate for the purposes of this patch, because it is
always given a max value (default is 1000000 ns). For example, a CPU
could have remained idle for 1 second and avg_idle would be set to 1
millisecond. Another question I have is whether we can update avg_idle
at all times without putting a maximum value on avg_idle, or increase
the maximum value of avg_idle by a lot.

> Should we take the consideration of whether a idle_balance was
> successful or not?

I recently ran fserver on the 8 socket machine with HT-enabled and found
that load balance was succeeding at a higher than average rate, but idle
balance was still lowering performance of that workload by a lot.
However, it makes sense to allow idle balance to run longer/more often
when it has a higher success rate.

> I am not sure whats a reasonable value for n can be, but may be we could
> try with n=3.

Based on some of the data I collected, n = 10 to 20 provides much better
performance increases.

> Also have we checked the performance after adjusting the
> sched_migration_cost tunable?
>
> I guess, if we increase the sched_migration_cost, we should have lesser
> newly idle balance requests.

Yes, I have done quite a bit of testing with sched_migration_cost and
adjusting it does help performance when idle balance overhead is high.
But I have found that a higher value may decrease the performance during
situations where the cost of idle_balance is not high. Additionally,
when to modify this tunable and by how much to modify it by can
sometimes be unpredictable.

Thanks,
Jason

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