Re: [PATCH 1/2] Initial support for Allwinner's Security ID fuses

From: Oliver Schinagl
Date: Sat May 25 2013 - 15:25:58 EST


On 05/25/13 14:22, Maxime Ripard wrote:
Hi Oliver,

On Fri, May 24, 2013 at 11:50:38PM +0200, Oliver Schinagl wrote:
On 05/18/13 19:19, Oliver Schinagl wrote:
<snip>
+
+
+/* We read the entire key, using a look up table. Returned is only the
+ * requested byte. This is of course slower then it could be and uses 4 times
+ * more reads as needed but keeps code a little simpler.
+ */
+u8 sunxi_sid_read_byte(const int key)
+{
+ u32 sid_key;
+ u8 ret;
+
+ ret = 0;
+ if (likely((key <= SUNXI_SID_SIZE))) {
+ sid_key = ioread32(p->sid_base + keys_lut[key >> 2]);
+ switch (key % 4) {
+ case 0:
+ ret = (sid_key >> 24) & 0xff;
+ break;
+ case 1:
+ ret = (sid_key >> 16) & 0xff;
+ break;
+ case 2:
+ ret = (sid_key >> 8) & 0xff;
+ break;
+ case 3:
+ ret = sid_key & 0xff;
+ break;
+ }
+ }

Come on, you can do better. This lookup table is useless.
I didn't want to depend on the fixed layout of memory, but consider it
removed.
But i'm not smart enough :p

We can either use the look up table (which does have benefits as its
potentially more future proof), or do some ((key >> 2) << 2) to
'drop' the LSB's that we want to ignore (unless there's some smarter
way).

Personally, I think the LUT is a little cleaner and more readable,
but I guess if you look at poor efficiency, the lut costs some
memory, the left/right shift cost an additional >> 2 ... what you
prefer.

What about:

val = ioread32be(base + (key / 4));
val >>= (key % 4) * 8;
return val & 0xff;

No lookup table, no weird swich statement, and you get the endianness
conversion only when you need it.
Ok I think I like the Endianess, ioread32be does the right thing then? I'll read up on that.
As for key / 4; how will that work without the lut?

Lets take byte 14 (out of the available 16). Byte 14 (0x0e) is located in SID_KEY3, so base + 0x0c. We need to write a whole 32bit word to keep with alignment, the registers go wakko if you do unaligned reads. So we need to read the entire 32 bits, then find our byte.

key / 4 for 14 yields 0x03. So we have base + 0x03, which is not what we want. We want base + 0x0c, which is either ((key >> 2) << 2)) Or, ((key / 4) * 4)) which to me, are both equally confusing. So we either use the look up table, which is a little cleaner and is a bit more future proof if either a) there's more 'eeprom like' storage which can be combined herein or b) 'a' next version has non-continuing regions. Granted neither is something to worry about right now.

Turl already mentioned the calculated shift, instead of the switch. I agree to also like it better and have already rewritten that bit.


If I made a really stupid thinking mistake or my math is somehow wrong, feel free to point it out :) I don't mind manning up to my mistakes :)

Maxime


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