Re: [PATCH 17/21] Percpu tag allocator

From: Kent Overstreet
Date: Wed May 15 2013 - 05:26:24 EST


On Tue, May 14, 2013 at 03:48:59PM +0200, Oleg Nesterov wrote:
> On 05/13, Kent Overstreet wrote:
> >
> > +unsigned tag_alloc(struct tag_pool *pool, bool wait)
> > +{
> > + struct tag_cpu_freelist *tags;
> > + unsigned long flags;
> > + unsigned ret;
> > +retry:
> > + preempt_disable();
> > + local_irq_save(flags);
> > + tags = this_cpu_ptr(pool->tag_cpu);
> > +
> > + while (!tags->nr_free) {
> > + spin_lock(&pool->lock);
> > +
> > + if (pool->nr_free)
> > + move_tags(tags->free, &tags->nr_free,
> > + pool->free, &pool->nr_free,
> > + min(pool->nr_free, pool->watermark));
> > + else if (wait) {
> > + struct tag_waiter wait = { .task = current };
> > +
> > + __set_current_state(TASK_UNINTERRUPTIBLE);
> > + list_add(&wait.list, &pool->wait);
> > +
> > + spin_unlock(&pool->lock);
> > + local_irq_restore(flags);
> > + preempt_enable();
> > +
> > + schedule();
> > + __set_current_state(TASK_RUNNING);
>
> schedule() always returns in TASK_RUNNING state
>
> > +
> > + if (!list_empty_careful(&wait.list)) {
> > + spin_lock_irqsave(&pool->lock, flags);
> > + list_del_init(&wait.list);
> > + spin_unlock_irqrestore(&pool->lock, flags);
>
> This is only theoretical, but racy.
>
> tag_free() does
>
> list_del_init(wait->list);
> /* WINDOW */
> wake_up_process(wait->task);
>
> in theory the caller of tag_alloc() can notice list_empty_careful(),
> return without taking pool->lock, exit, and free this task_struct.
>
> But the main problem is that it is not clear why this code reimplements
> add_wait_queue/wake_up_all, for what?

To save on locking... there's really no point in another lock for the
wait queue. Could just use the wait queue lock instead I suppose, like
wait_event_interruptible_locked()

(the extra spin_lock()/unlock() might not really cost anything but
nested irqsave()/restore() is ridiculously expensive, IME).

> I must admit, I do not understand what this code actually does ;)
> I didn't try to read it carefully though, but perhaps at least the
> changelog could explain more?

The changelog is admittedly terse, but that's basically all there is to
it -

Say you've got a device where you can have multiple outstanding
commands - you'll identify commands/responses by some integer (the
"tag"). Typically you won't get a full 64 bits for the tag, it might be
10 or 16 or 32 bits or whatever - and even if you could use raw pointers
you wouldn't really want to because then if the device gives you garbage
response you're derefing an untrusted pointer - you want to allocate tag
structures out of a fixed array so you can validate responses.

So you preallocate all your tag structures up front - now you can refer
to them by small fixed integers. But if you want to be able to
efficiently allocate from the same pool of tags across multiple CPUs -
well, that's what this code is for.
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