Re: [PATCH v2] sched: Accelerate "pick_next_entity" under specialcondition

From: Michael Wang
Date: Mon Jan 16 2012 - 22:05:46 EST


On 01/17/2012 10:58 AM, Xiaotian Feng wrote:

> On Tue, Jan 17, 2012 at 10:36 AM, Michael Wang
> <wangyun@xxxxxxxxxxxxxxxxxx> wrote:
>> From: wangyun <wangyun@xxxxxxxxxxxxxxxxxx>
>>
>> In original code, we get the next entity in this way:
>>
>> if(condition1)
>> result=value1;
>> if(condition2)
>> result=value2;
>> if(condition3)
>> result=value3;
>> return result;
>>
>> So if condition3 is true, we will get value3, but still
>> need to check condition1 and condition2, this will waste
>> our time.
>>
>> This patch will change the way like:
>>
>> if(condition3) {
>> result=value3;
>> goto out;
>> }
>> if(condition2) {
>> result=value2;
>> goto out;
>> }
>> if(condition1) {
>> result=value1;
>> goto out;
>> }
>>
>> out:
>> return result;
>>
>> So we can avoid check condition2 and condition1 when
>> condition3 is true now.
>
> Then what if condition 1 is true now?


Hi, Xiaotian

Thanks for your reply.

We can see in original code, even condition 1 is true, we
still will use value3 if condition3 is true, like this:

original:

condition1 condition3 result
true true value3
true false value1

That means if condition3 is true, we don't care whether
condition1 is true or not because we will finally use value3.

Regards,
Michael Wang

>
>>
>> v2:
>> 1. do not use ugly macro any more.
>> 2. add more description.
>>
>> Signed-off-by: Michael Wang <wangyun@xxxxxxxxxxxxxxxxxx>
>> ---
>> kernel/sched/fair.c | 26 +++++++++++++++-----------
>> 1 files changed, 15 insertions(+), 11 deletions(-)
>>
>> diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
>> index 84adb2d..e8a72b2 100644
>> --- a/kernel/sched/fair.c
>> +++ b/kernel/sched/fair.c
>> @@ -1308,29 +1308,33 @@ static struct sched_entity
>> *pick_next_entity(struct cfs_rq *cfs_rq)
>> struct sched_entity *left = se;
>>
>> /*
>> - * Avoid running the skip buddy, if running something else can
>> - * be done without getting too unfair.
>> + * Someone really wants this to run. If it's not unfair, run it.
>> */
>> - if (cfs_rq->skip == se) {
>> - struct sched_entity *second = __pick_next_entity(se);
>> - if (second && wakeup_preempt_entity(second, left) < 1)
>> - se = second;
>> + if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1) {
>> + se = cfs_rq->next;
>> + goto out;
>> }
>>
>> /*
>> * Prefer last buddy, try to return the CPU to a preempted task.
>> */
>> - if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 1)
>> + if (cfs_rq->last && wakeup_preempt_entity(cfs_rq->last, left) < 1) {
>> se = cfs_rq->last;
>> + goto out;
>> + }
>>
>> /*
>> - * Someone really wants this to run. If it's not unfair, run it.
>> + * Avoid running the skip buddy, if running something else can
>> + * be done without getting too unfair.
>> */
>> - if (cfs_rq->next && wakeup_preempt_entity(cfs_rq->next, left) < 1)
>> - se = cfs_rq->next;
>> + if (cfs_rq->skip == se) {
>> + struct sched_entity *second = __pick_next_entity(se);
>> + if (second && wakeup_preempt_entity(second, left) < 1)
>> + se = second;
>> + }
>>
>> +out:
>> clear_buddies(cfs_rq, se);
>> -
>> return se;
>> }
>>
>> --
>> 1.7.4.1
>>
>> --
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