Re: [PATCH] sched: avoid overpull when pulling RT task

From: Mike Galbraith
Date: Tue May 17 2011 - 14:50:16 EST


On Tue, 2011-05-17 at 22:25 +0800, Hillf Danton wrote:
> On Mon, May 16, 2011 at 10:11 PM, Mike Galbraith <efault@xxxxxx> wrote:
> > On Mon, 2011-05-16 at 21:14 +0800, Hillf Danton wrote:
> >
> >> In the following patch, pulling is played in two rounds. In the first round,
> >> the highest priority task is determined with no pull operation. Pulling is
> >> carried out in the second round, and if the highest priority task is pulled,
> >> pulling could be stopped when overload detected, to relieve overpull.
> >>
> >> Please review again, thanks.
> >
> > Traversing runqueues twice to avoid some potential task bouncing during
> > overload situation seems like a really bad trade. Not to mention that
> > between pass one and pass two, the world turns under your feet.
> >
> > You could do it in one pass by leaving the victim's runqueue locked
> > unless you find a better victim I suppose. Dunno, guess it all depends
> > on how much benefit the is to pulling only highest, which I can't answer
> > (my gut says "none, only more pain to be had here").
> >
> Hi Mike
>
> Efforts are put on the puller's side, but bad result is reached:(

Don't be discouraged by bad results, they're unavoidable. Keep on
looking, thinking and poking.

> Another patch is prepared, in which pusher is asked to do the hard works,
> say pushees and tasks are selected.
>
> Unlike puller who only concerns one runqueue that accepts the pulled tasks,
> pusher delivers tasks to more runqueues, so the overpull could get bigger.
>
> Please review again, thanks.

Sorry, but I don't have any free time atm, my cup runneth over bigtime.
Best suggestion I can offer is measure, and measure again. No theory
can compete with cold hard numbers.

-Mike

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