Re: [PATCH] flex_array: Avoid divisions when accessing elements.

From: Dave Hansen
Date: Wed Apr 27 2011 - 12:14:21 EST


On Tue, 2011-04-26 at 13:41 -0700, Jesse Gross wrote:
> On most architectures division is an expensive operation and
> accessing an element currently requires four of them. This
> performance penalty effectively precludes flex arrays from
> being used on any kind of fast path. However, two of these
> divisions can be handled at creation time and the others can
> be replaced by a reciprocal divide, completely avoiding real
> divisions on access.

flex_array.c has a nice table for how many objects can be allocated:

* Element size | Objects | Objects |
* PAGE_SIZE=4k | 32-bit | 64-bit |
* ---------------------------------|
* 1 bytes | 4186112 | 2093056 |
* 2 bytes | 2093056 | 1046528 |
* 3 bytes | 1395030 | 697515 |
* 4 bytes | 1046528 | 523264 |
* 32 bytes | 130816 | 65408 |
* 33 bytes | 126728 | 63364 |
* 2048 bytes | 2044 | 1022 |
* 2049 bytes | 1022 | 511 |
* void * | 1046528 | 261632 |

This patch changes that a bit. Would you mind updating it?

-- Dave

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